Radeon 680M
AMD Radeon 680M vs Intel Arc A770M
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the AMD Radeon 680M and Intel Arc A770M video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
AMD
Intel
Launch Date
January 2022
January 2022
Platform
Integrated
Mobile
Model Name
Radeon 680M
Arc A770M
Generation
Navi II IGP
Alchemist
Base Clock
2000MHz
300MHz
Boost Clock
2200MHz
1650MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
4096
Transistors
13,100 million
21,700 million
RT Cores
12
32
Compute Units
12
-
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
256
L1 Cache
128 KB per Array
-
L2 Cache
2MB
16MB
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x16
Foundry
TSMC
TSMC
Process Size
6 nm
6 nm
Architecture
RDNA 2.0
Generation 12.7
TDP
50W
120W
Memory Specifications
Memory Size
System Shared
16GB
Memory Type
System Shared
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
256bit
Memory Clock
SystemShared
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
512.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
70.40 GPixel/s
211.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
105.6 GTexel/s
422.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.758 TFLOPS
27.03 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
211.2 GFLOPS
-
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.245
TFlops
12.986
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
2.0
3.0
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Power Connectors
None
-
Shader Model
6.7
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
128
Advantages
Radeon 680M
- Higher Boost Clock: 2200MHz (2200MHz vs 1650MHz)
Arc A770M
- More Shading Units: 4096 (768 vs 4096)
- Larger Memory Size: 16GB (System Shared vs 16GB)
- Higher Bandwidth: 512.0 GB/s (System Dependent vs 512.0 GB/s)
- Newer Launch Date: January 2022 (January 2022 vs January 2022)
FP32 (float)
Radeon 680M
3.245
TFlops
Arc A770M
+300%
12.986
TFlops
3DMark Time Spy
Radeon 680M
2351
Arc A770M
+354%
10680
Blender
Radeon 680M
254
Arc A770M
+473%
1456
SiliconCat Rating
618
Ranks 618 among all GPU on our website
33
Ranks 33 among Mobile GPU on our website
230
Ranks 230 among all GPU on our website
Arc A770M