Radeon RX 6300M
AMD Radeon RX 6300M vs AMD Radeon Vega 8 Mobile
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the AMD Radeon RX 6300M and AMD Radeon Vega 8 Mobile video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
AMD
AMD
Launch Date
January 2022
January 2021
Platform
Mobile
Integrated
Model Name
Radeon RX 6300M
Radeon Vega 8 Mobile
Generation
Mobility Radeon
Cezanne
Base Clock
2000MHz
300MHz
Boost Clock
2400MHz
2000MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
512
Transistors
5,400 million
9,800 million
RT Cores
12
-
Compute Units
12
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
32
L1 Cache
128 KB per Array
-
L2 Cache
1024KB
-
Bus Interface
PCIe 4.0 x4
IGP
Foundry
TSMC
TSMC
Process Size
6 nm
7 nm
Architecture
RDNA 2.0
GCN 5.1
TDP
35W
45W
Memory Specifications
Memory Size
2GB
System Shared
Memory Type
GDDR6
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
32bit
System Shared
Memory Clock
2250MHz
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
72.00 GB/s
System Dependent
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
76.80 GPixel/s
16.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
115.2 GTexel/s
64.00 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.373 TFLOPS
4.096 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
230.4 GFLOPS
128.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.684
TFlops
2.007
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.2
OpenCL Version
2.2
2.1
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 (12_1)
Power Connectors
None
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
8
Shader Model
6.6
6.4
Advantages
Radeon RX 6300M
- Higher Boost Clock: 2400MHz (2400MHz vs 2000MHz)
- More Shading Units: 768 (768 vs 512)
- Larger Memory Size: 2GB (2GB vs System Shared)
- Higher Bandwidth: 72.00 GB/s (72.00 GB/s vs System Dependent)
- Newer Launch Date: January 2022 (January 2022 vs January 2021)
FP32 (float)
Radeon RX 6300M
+84%
3.684
TFlops
Radeon Vega 8 Mobile
2.007
TFlops
SiliconCat Rating
137
Ranks 137 among Mobile GPU on our website
586
Ranks 586 among all GPU on our website
788
Ranks 788 among all GPU on our website
Radeon Vega 8 Mobile