AMD Radeon RX 6600 vs AMD Radeon RX 6650M XT

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the AMD Radeon RX 6600 and AMD Radeon RX 6650M XT video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
AMD
AMD
Launch Date
October 2021
January 2022
Platform
Desktop
Mobile
Model Name
Radeon RX 6600
Radeon RX 6650M XT
Generation
Navi II
Mobility Radeon
Base Clock
1626MHz
2068MHz
Boost Clock
2491MHz
2416MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
2048
Transistors
11,060 million
11,060 million
RT Cores
28
32
Compute Units
28
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
128
L1 Cache
128 KB per Array
128 KB per Array
L2 Cache
2MB
2MB
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Foundry
TSMC
TSMC
Process Size
7 nm
7 nm
Architecture
RDNA 2.0
RDNA 2.0
TDP
132W
120W

Memory Specifications

Memory Size
8GB
8GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
128bit
Memory Clock
1750MHz
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
159.4 GPixel/s
154.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
279.0 GTexel/s
309.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.86 TFLOPS
19.79 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
558.0 GFLOPS
618.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.748 TFlops
10.297 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
2.1
2.1
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Power Connectors
1x 8-pin
None
Shader Model
6.5
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
64
Suggested PSU
300W
-

Advantages

AMD Radeon RX 6600
Radeon RX 6600
  • Higher Boost Clock: 2491MHz (2491MHz vs 2416MHz)
AMD Radeon RX 6650M XT
Radeon RX 6650M XT
  • More Shading Units: 2048 (1792 vs 2048)
  • Higher Bandwidth: 256.0 GB/s (224.0 GB/s vs 256.0 GB/s)
  • Newer Launch Date: January 2022 (October 2021 vs January 2022)

FP32 (float)

Radeon RX 6600
8.748 TFlops
Radeon RX 6650M XT
+18% 10.297 TFlops

3DMark Time Spy

Radeon RX 6600
7974
Radeon RX 6650M XT
+16% 9283

SiliconCat Rating

161
Ranks 161 among Desktop GPU on our website
330
Ranks 330 among all GPU on our website
48
Ranks 48 among Mobile GPU on our website
299
Ranks 299 among all GPU on our website
Radeon RX 6600
Radeon RX 6650M XT

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