Radeon RX 6600 XT
AMD Radeon RX 6600 XT vs NVIDIA GeForce RTX 3080 Ti
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the AMD Radeon RX 6600 XT and NVIDIA GeForce RTX 3080 Ti video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
AMD
NVIDIA
Launch Date
July 2021
May 2021
Platform
Desktop
Desktop
Model Name
Radeon RX 6600 XT
GeForce RTX 3080 Ti
Generation
Navi II
GeForce 30
Base Clock
1968MHz
1365MHz
Boost Clock
2589MHz
1665MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
10240
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
80
Transistors
11,060 million
28,300 million
RT Cores
32
80
Compute Units
32
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
320
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
320
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2MB
6MB
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x16
Foundry
TSMC
Samsung
Process Size
7 nm
8 nm
Architecture
RDNA 2.0
Ampere
TDP
160W
350W
Memory Specifications
Memory Size
8GB
12GB
Memory Type
GDDR6
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
384bit
Memory Clock
2000MHz
1188MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s
912.4 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
165.7 GPixel/s
186.5 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
331.4 GTexel/s
532.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.21 TFLOPS
34.10 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
662.8 GFLOPS
532.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.029
TFlops
32.753
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
2.1
3.0
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
CUDA
-
8.6
Power Connectors
1x 8-pin
1x 12-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
112
Shader Model
6.7
6.6
Suggested PSU
450W
750W
Advantages
Radeon RX 6600 XT
- Higher Boost Clock: 2589MHz (2589MHz vs 1665MHz)
- Newer Launch Date: July 2021 (July 2021 vs May 2021)
GeForce RTX 3080 Ti
- More Shading Units: 10240 (2048 vs 10240)
- Larger Memory Size: 12GB (8GB vs 12GB)
- Higher Bandwidth: 912.4 GB/s (256.0 GB/s vs 912.4 GB/s)
Shadow of the Tomb Raider 2160p
Radeon RX 6600 XT
39
Fps
GeForce RTX 3080 Ti
+141%
94
Fps
Shadow of the Tomb Raider 1440p
Radeon RX 6600 XT
75
Fps
GeForce RTX 3080 Ti
+108%
156
Fps
Shadow of the Tomb Raider 1080p
Radeon RX 6600 XT
123
Fps
GeForce RTX 3080 Ti
+55%
191
Fps
Cyberpunk 2077 2160p
Radeon RX 6600 XT
30
Fps
GeForce RTX 3080 Ti
+117%
65
Fps
Cyberpunk 2077 1440p
Radeon RX 6600 XT
35
Fps
GeForce RTX 3080 Ti
+126%
79
Fps
Cyberpunk 2077 1080p
Radeon RX 6600 XT
59
Fps
GeForce RTX 3080 Ti
+90%
112
Fps
Battlefield 5 2160p
Radeon RX 6600 XT
59
Fps
GeForce RTX 3080 Ti
+93%
114
Fps
Battlefield 5 1440p
Radeon RX 6600 XT
109
Fps
GeForce RTX 3080 Ti
+74%
190
Fps
Battlefield 5 1080p
Radeon RX 6600 XT
141
Fps
GeForce RTX 3080 Ti
+41%
199
Fps
GTA 5 2160p
Radeon RX 6600 XT
60
Fps
GeForce RTX 3080 Ti
+73%
104
Fps
GTA 5 1440p
Radeon RX 6600 XT
80
Fps
GeForce RTX 3080 Ti
+91%
153
Fps
GTA 5 1080p
Radeon RX 6600 XT
144
Fps
GeForce RTX 3080 Ti
+32%
190
Fps
FP32 (float)
Radeon RX 6600 XT
11.029
TFlops
GeForce RTX 3080 Ti
+197%
32.753
TFlops
3DMark Time Spy
Radeon RX 6600 XT
9645
GeForce RTX 3080 Ti
+103%
19618
Vulkan
Radeon RX 6600 XT
87752
GeForce RTX 3080 Ti
+90%
166398
OpenCL
Radeon RX 6600 XT
80858
GeForce RTX 3080 Ti
+137%
191319
SiliconCat Rating
135
Ranks 135 among Desktop GPU on our website
277
Ranks 277 among all GPU on our website
43
Ranks 43 among Desktop GPU on our website
79
Ranks 79 among all GPU on our website
GeForce RTX 3080 Ti