Radeon RX 6800S
							AMD Radeon RX 6800S vs AMD Radeon RX 7800
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the AMD Radeon RX 6800S and AMD Radeon RX 7800 video cards. This comparison will help you determine which one best suits your needs.
Basic
                                        Label Name
                                    
                                    
                                        AMD
                                                                            
                                    
                                        AMD
                                                                            
                                
                                        Launch Date
                                    
                                    
                                        January 2022
                                                                            
                                    
                                        January 2023
                                                                                    
                                                                            
                                
                                        Platform
                                    
                                    
                                        Mobile
                                                                            
                                    
                                        Desktop
                                                                            
                                
                                Model Name
                                                            
                            
                                Radeon RX 6800S
                                                                                            
                            
                                Radeon RX 7800
                                                                                            
                        
                                Generation
                                                            
                            
                                Mobility Radeon
                                                                                            
                            
                                Navi III
                                                                                            
                        
                                Base Clock
                                                            
                            
                                1800MHz
                                                                                            
                            
                                1800MHz
                                                                                            
                        
                                Boost Clock
                                                            
                            
                                2100MHz
                                                                                            
                            
                                2800MHz
                                                                                                    
                                                            
                        
                                Shading Units
                                                                    
                            
                                        ?
                                        
                                                            The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                    
                                2048
                                                                                            
                            
                                3840
                                                                                                    
                                                            
                        
                                Transistors
                                                            
                            
                                11,060 million
                                                                                            
                            
                                Unknown
                                                                                            
                        
                                RT Cores
                                                            
                            
                                32
                                                                                            
                            
                                60
                                                                                            
                        
                                Compute Units
                                                            
                            
                                32
                                                                                            
                            
                                60
                                                                                            
                        
                                TMUs
                                                                    
                            
                                        ?
                                        
                                                            Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                    
                                128
                                                                                            
                            
                                240
                                                                                            
                        
                                L1 Cache
                                                            
                            
                                128 KB per Array
                                                                                            
                            
                                128 KB per Array
                                                                                            
                        
                                L2 Cache
                                                            
                            
                                2MB
                                                                                            
                            
                                4MB
                                                                                            
                        
                                Bus Interface
                                                            
                            
                                PCIe 4.0 x8
                                                                                            
                            
                                PCIe 4.0 x16
                                                                                            
                        
                                Foundry
                                                            
                            
                                TSMC
                                                                                            
                            
                                TSMC
                                                                                            
                        
                                Process Size
                                                            
                            
                                7 nm
                                                                                            
                            
                                5 nm
                                                                                            
                        
                                Architecture
                                                            
                            
                                RDNA 2.0
                                                                                            
                            
                                RDNA 3.0
                                                                                            
                        
                                TDP
                                                            
                            
                                100W
                                                                                            
                            
                                300W
                                                                                            
                        Memory Specifications
                                Memory Size
                                                            
                            
                                8GB
                                                                                            
                            
                                16GB
                                                                                                    
                                                            
                        
                                Memory Type
                                                            
                            
                                GDDR6
                                                                                            
                            
                                GDDR6
                                                                                            
                        
                                Memory Bus
                                                                    
                            
                                        ?
                                        
                                                            The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                    
                                128bit
                                                                                            
                            
                                256bit
                                                                                            
                        
                                Memory Clock
                                                            
                            
                                2000MHz
                                                                                            
                            
                                2250MHz
                                                                                            
                        
                                Bandwidth
                                                                    
                            
                                        ?
                                        
                                                            Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                    
                                256.0 GB/s
                                                                                            
                            
                                576.0 GB/s
                                                                                                    
                                                            
                        Theoretical Performance
                                Pixel Rate
                                                                    
                            
                                        ?
                                        
                                                            Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                    
                                134.4 GPixel/s
                                                                                            
                            
                                358.4 GPixel/s
                                                                                            
                        
                                Texture Rate
                                                                    
                            
                                        ?
                                        
                                                            Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                    
                                268.8 GTexel/s
                                                                                            
                            
                                672.0 GTexel/s
                                                                                            
                        
                                FP16 (half)
                                                                    
                            
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                    
                                17.20 TFLOPS
                                                                                            
                            
                                86.02 TFLOPS
                                                                                            
                        
                                FP64 (double)
                                                                    
                            
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                537.6 GFLOPS
                                                                                            
                            
                                1344 GFLOPS
                                                                                            
                        
                                FP32 (float)
                                                                    
                            
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                8.773
                                                                    TFlops
                                                                                            
                            
                                41.311
                                                                    TFlops
                                                                                            
                        Miscellaneous
                                Vulkan Version
                                                                    
                            
                                        ?
                                        
                                                            Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                    
                                1.3
                                                                                            
                            
                                1.3
                                                                                            
                        
                                OpenCL Version
                                                            
                            
                                2.1
                                                                                            
                            
                                2.2
                                                                                            
                        
                                OpenGL
                                                            
                            
                                4.6
                                                                                            
                            
                                4.6
                                                                                            
                        
                                DirectX
                                                            
                            
                                12 Ultimate (12_2)
                                                                                            
                            
                                12 Ultimate (12_2)
                                                                                            
                        
                                Power Connectors
                                                            
                            
                                None
                                                                                            
                            
                                2x 8-pin
                                                                                            
                        
                                ROPs
                                                                    
                            
                                        ?
                                        
                                                            The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                    
                                64
                                                                                            
                            
                                128
                                                                                            
                        
                                Shader Model
                                                            
                            
                                6.5
                                                                                            
                            
                                6.7
                                                                                            
                        
                                Suggested PSU
                                                            
                            
                                -
                                                                                            
                            
                                700W
                                                                                            
                        Advantages
                                        Radeon RX 7800
                                    
                                    - Higher Boost Clock: 2800MHz (2100MHz vs 2800MHz)
 - More Shading Units: 3840 (2048 vs 3840)
 - Larger Memory Size: 16GB (8GB vs 16GB)
 - Higher Bandwidth: 576.0 GB/s (256.0 GB/s vs 576.0 GB/s)
 - Newer Launch Date: January 2023 (January 2022 vs January 2023)
 
FP32 (float)
                                            Radeon RX 6800S
                                        
                                    
                                                                                
                                                                                        8.773
                                        
                                        TFlops
                                    
                                    
                                            Radeon RX 7800
                                        
                                    
                                                                                    
                                                +371%
                                            
                                                                                
                                                                                        41.311
                                        
                                        TFlops
                                    
                                    3DMark Time Spy
                                            Radeon RX 6800S
                                        
                                    
                                                                                
                                                                                        9088
                                        
                                        
                                    
                                    
                                            Radeon RX 7800
                                        
                                    
                                                                                    
                                                +120%
                                            
                                                                                
                                                                                        20021
                                        
                                        
                                    
                                    Blender
                                            Radeon RX 6800S
                                        
                                    
                                                                                
                                                                                        1064
                                        
                                        
                                    
                                    
                                            Radeon RX 7800
                                        
                                    
                                                                                    
                                                +129%
                                            
                                                                                
                                                                                        2432
                                        
                                        
                                    
                                    SiliconCat Rating
								65
							
							
								Ranks 65 among Mobile GPU on our website
							
						
								377
							
							
								Ranks 377 among all GPU on our website
							
						
								54
							
							
								Ranks 54 among Desktop GPU on our website
							
						
								82
							
							
								Ranks 82 among all GPU on our website
							
						Radeon RX 7800