Radeon RX 9060 XT 16 GB
AMD Radeon RX 9060 XT 16 GB vs NVIDIA GeForce RTX 5060 Ti 16 GB
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the AMD Radeon RX 9060 XT 16 GB and NVIDIA GeForce RTX 5060 Ti 16 GB video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
AMD
NVIDIA
Launch Date
May 2025
March 2025
Platform
Desktop
Desktop
Model Name
Radeon RX 9060 XT 16 GB
GeForce RTX 5060 Ti 16 GB
Generation
Navi IV
GeForce 50
Base Clock
2220 MHz
2407 MHz
Boost Clock
3230 MHz
2572 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
4608
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
36
Transistors
Unknown
Unknown
RT Cores
32
36
Compute Units
32
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
144
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
144
L1 Cache
-
128 KB (per SM)
L2 Cache
4 MB
32 MB
Bus Interface
PCIe 5.0 x8
PCIe 5.0 x16
Foundry
TSMC
TSMC
Process Size
4 nm
5 nm
Architecture
RDNA 4.0
Blackwell 2.0
TDP
150W
180W
Memory Specifications
Memory Size
16GB
16GB
Memory Type
GDDR6
GDDR7
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
128bit
Memory Clock
2518 MHz
1750 MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
322.3GB/s
448.0GB/s
Display and Media
Outputs
1x HDMI 2.1b
3x DisplayPort 2.1a
3x DisplayPort 2.1a
1x HDMI 2.1b
3x DisplayPort 2.1b
3x DisplayPort 2.1b
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
206.7 GPixel/s
123.5 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
413.4 GTexel/s
370.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
52.92 TFLOPS
23.70 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
826.9 GFLOPS
370.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
26.195
TFlops
23.937
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.4
OpenCL Version
2.2
3.0
OpenGL
4.6
4.6
CUDA
-
10.1
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Power Connectors
1x 8-pin
1x 16-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
48
Shader Model
6.8
6.8
Suggested PSU
450 W
450 W
Advantages
Radeon RX 9060 XT 16 GB
- Higher Boost Clock: 3230 MHz (3230 MHz vs 2572 MHz)
- Newer Launch Date: May 2025 (May 2025 vs March 2025)
GeForce RTX 5060 Ti 16 GB
- More Shading Units: 4608 (2048 vs 4608)
- Higher Bandwidth: 448.0GB/s (322.3GB/s vs 448.0GB/s)
FP32 (float)
Radeon RX 9060 XT 16 GB
+9%
26.195
TFlops
GeForce RTX 5060 Ti 16 GB
23.937
TFlops
SiliconCat Rating
94
Ranks 94 among Desktop GPU on our website
140
Ranks 140 among all GPU on our website
97
Ranks 97 among Desktop GPU on our website
148
Ranks 148 among all GPU on our website
GeForce RTX 5060 Ti 16 GB