Arc A730M
Intel Arc A730M vs AMD Radeon RX 6600S
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the Intel Arc A730M and AMD Radeon RX 6600S video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
Intel
AMD
Launch Date
January 2022
January 2022
Platform
Mobile
Mobile
Model Name
Arc A730M
Radeon RX 6600S
Generation
Alchemist
Mobility Radeon
Base Clock
300MHz
1700MHz
Boost Clock
1100MHz
2000MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
1792
Transistors
21,700 million
11,060 million
RT Cores
24
28
Compute Units
-
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
112
L1 Cache
-
128 KB per Array
L2 Cache
12MB
2MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Foundry
TSMC
TSMC
Process Size
6 nm
7 nm
Architecture
Generation 12.7
RDNA 2.0
TDP
80W
80W
Memory Specifications
Memory Size
12GB
4GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
128bit
Memory Clock
1750MHz
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s
224.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
105.6 GPixel/s
128.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
211.2 GTexel/s
224.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
13.52 TFLOPS
14.34 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
448.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.032
TFlops
7.458
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
2.1
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Power Connectors
-
None
Shader Model
6.6
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
64
Advantages
Arc A730M
- More Shading Units: 3072 (3072 vs 1792)
- Larger Memory Size: 12GB (12GB vs 4GB)
- Higher Bandwidth: 336.0 GB/s (336.0 GB/s vs 224.0 GB/s)
- Newer Launch Date: January 2022 (January 2022 vs January 2022)
Radeon RX 6600S
- Higher Boost Clock: 2000MHz (1100MHz vs 2000MHz)
FP32 (float)
Arc A730M
7.032
TFlops
Radeon RX 6600S
+6%
7.458
TFlops
Blender
Arc A730M
+42%
1436
Radeon RX 6600S
1013
SiliconCat Rating
69
Ranks 69 among Mobile GPU on our website
375
Ranks 375 among all GPU on our website
65
Ranks 65 among Mobile GPU on our website
362
Ranks 362 among all GPU on our website
Radeon RX 6600S