Intel Arc A730M vs Intel Arc A770M

Intel
Arc A730M
vs
Intel
Arc A770M
Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the Intel Arc A730M and Intel Arc A770M video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
Intel
Intel
Launch Date
January 2022
January 2022
Platform
Mobile
Mobile
Model Name
Arc A730M
Arc A770M
Generation
Alchemist
Alchemist
Base Clock
300MHz
300MHz
Boost Clock
1100MHz
1650MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
4096
Transistors
21,700 million
21,700 million
RT Cores
24
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
256
L2 Cache
12MB
16MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Foundry
TSMC
TSMC
Process Size
6 nm
6 nm
Architecture
Generation 12.7
Generation 12.7
TDP
80W
120W

Memory Specifications

Memory Size
12GB
16GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
256bit
Memory Clock
1750MHz
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
105.6 GPixel/s
211.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
211.2 GTexel/s
422.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
13.52 TFLOPS
27.03 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.032 TFlops
12.986 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
3.0
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Shader Model
6.6
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
128

Advantages

Intel Arc A770M
Arc A770M
  • Higher Boost Clock: 1650MHz (1100MHz vs 1650MHz)
  • More Shading Units: 4096 (3072 vs 4096)
  • Larger Memory Size: 16GB (12GB vs 16GB)
  • Higher Bandwidth: 512.0 GB/s (336.0 GB/s vs 512.0 GB/s)

FP32 (float)

Arc A730M
7.032 TFlops
Arc A770M
+85% 12.986 TFlops

3DMark Time Spy

Arc A730M
7462
Arc A770M
+43% 10680

Blender

Arc A730M
1436
Arc A770M
+1% 1456

SiliconCat Rating

69
Ranks 69 among Mobile GPU on our website
375
Ranks 375 among all GPU on our website
33
Ranks 33 among Mobile GPU on our website
230
Ranks 230 among all GPU on our website
Arc A730M
Arc A770M

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