Intel Arc A770 vs Intel Arc A580

Intel
Arc A770
vs
Intel
Arc A580
Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the Intel Arc A770 and Intel Arc A580 video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
Intel
Intel
Launch Date
October 2022
October 2023
Platform
Desktop
Desktop
Model Name
Arc A770
Arc A580
Generation
Alchemist
Alchemist
Base Clock
2100MHz
1700MHz
Boost Clock
2400MHz
2000MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
3072
Transistors
21,700 million
21,700 million
RT Cores
32
24
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
512
384
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
192
L2 Cache
16MB
8MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Foundry
TSMC
TSMC
Process Size
6 nm
6 nm
Architecture
Generation 12.7
Generation 12.7
TDP
225W
175W

Memory Specifications

Memory Size
16GB
8GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
256bit
Memory Clock
2000MHz
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
307.2 GPixel/s
192.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
614.4 GTexel/s
384.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
39.32 TFLOPS
24.58 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.653 TFlops
12.286 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
3.0
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Power Connectors
1x 6-pin + 1x 8-pin
2x 8-pin
Shader Model
6.6
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
96
Suggested PSU
550W
450W

Advantages

Intel Arc A770
Arc A770
  • Higher Boost Clock: 2400MHz (2400MHz vs 2000MHz)
  • More Shading Units: 4096 (4096 vs 3072)
  • Larger Memory Size: 16GB (16GB vs 8GB)
Intel Arc A580
Arc A580
  • Newer Launch Date: October 2023 (October 2022 vs October 2023)

Shadow of the Tomb Raider 2160p

Arc A770
+57% 44 Fps
Arc A580
28 Fps

Shadow of the Tomb Raider 1440p

Arc A770
+86% 82 Fps
Arc A580
44 Fps

Shadow of the Tomb Raider 1080p

Arc A770
+54% 109 Fps
Arc A580
71 Fps

FP32 (float)

Arc A770
+60% 19.653 TFlops
Arc A580
12.286 TFlops

3DMark Time Spy

Arc A770
+29% 14039
Arc A580
10880

Blender

Arc A770
+29% 2149
Arc A580
1661

SiliconCat Rating

79
Ranks 79 among Desktop GPU on our website
138
Ranks 138 among all GPU on our website
124
Ranks 124 among Desktop GPU on our website
252
Ranks 252 among all GPU on our website
Arc A770
Arc A580

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