Iris Xe Graphics 96EU
Intel Iris Xe Graphics 96EU vs NVIDIA GeForce MX550
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the Intel Iris Xe Graphics 96EU and NVIDIA GeForce MX550 video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
Intel
NVIDIA
Launch Date
January 2022
January 2022
Platform
Integrated
Mobile
Model Name
Iris Xe Graphics 96EU
GeForce MX550
Generation
HD Graphics-M
GeForce MX
Base Clock
300MHz
1065MHz
Boost Clock
1400MHz
1320MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
1024
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
16
Transistors
Unknown
4,700 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
32
L1 Cache
-
128 KB (per SM)
L2 Cache
1024KB
2MB
Bus Interface
Ring Bus
PCIe 4.0 x8
Foundry
Intel
TSMC
Process Size
10 nm
12 nm
Architecture
Generation 12.2
Turing
TDP
45W
25W
Memory Specifications
Memory Size
System Shared
2GB
Memory Type
System Shared
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
64bit
Memory Clock
SystemShared
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
96.00 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
33.60 GPixel/s
21.12 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
67.20 GTexel/s
42.24 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.301 TFLOPS
2.703 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
537.6 GFLOPS
42.24 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.149
TFlops
2.757
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
3.0
OpenGL
4.6
4.6
CUDA
-
7.5
DirectX
12 (12_1)
12 (12_1)
Power Connectors
-
None
Shader Model
6.4
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
16
Advantages
Iris Xe Graphics 96EU
- Higher Boost Clock: 1400MHz (1400MHz vs 1320MHz)
GeForce MX550
- More Shading Units: 1024 (768 vs 1024)
- Larger Memory Size: 2GB (System Shared vs 2GB)
- Higher Bandwidth: 96.00 GB/s (System Dependent vs 96.00 GB/s)
FP32 (float)
Iris Xe Graphics 96EU
2.149
TFlops
GeForce MX550
+28%
2.757
TFlops
3DMark Time Spy
Iris Xe Graphics 96EU
1298
GeForce MX550
+83%
2380
SiliconCat Rating
763
Ranks 763 among all GPU on our website
161
Ranks 161 among Mobile GPU on our website
663
Ranks 663 among all GPU on our website
GeForce MX550