GeForce MX550
NVIDIA GeForce MX550 vs Intel Arc A370M
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce MX550 and Intel Arc A370M video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
NVIDIA
Intel
Launch Date
January 2022
March 2022
Platform
Mobile
Mobile
Model Name
GeForce MX550
Arc A370M
Generation
GeForce MX
Alchemist
Base Clock
1065MHz
300MHz
Boost Clock
1320MHz
1550MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
1024
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
-
Transistors
4,700 million
7,200 million
RT Cores
-
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
64
L1 Cache
128 KB (per SM)
-
L2 Cache
2MB
4MB
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Foundry
TSMC
TSMC
Process Size
12 nm
6 nm
Architecture
Turing
Generation 12.7
TDP
25W
35W
Memory Specifications
Memory Size
2GB
4GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
64bit
Memory Clock
1500MHz
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s
112.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
21.12 GPixel/s
49.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
42.24 GTexel/s
99.20 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.703 TFLOPS
6.349 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
42.24 GFLOPS
793.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.757
TFlops
3.237
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
3.0
OpenGL
4.6
4.6
CUDA
7.5
-
DirectX
12 (12_1)
12 Ultimate (12_2)
Power Connectors
None
-
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
32
Shader Model
6.6
6.6
Advantages
Arc A370M
- Higher Boost Clock: 1550MHz (1320MHz vs 1550MHz)
- Larger Memory Size: 4GB (2GB vs 4GB)
- Higher Bandwidth: 112.0 GB/s (96.00 GB/s vs 112.0 GB/s)
- Newer Launch Date: March 2022 (January 2022 vs March 2022)
FP32 (float)
GeForce MX550
2.757
TFlops
Arc A370M
+17%
3.237
TFlops
3DMark Time Spy
GeForce MX550
2380
Arc A370M
+47%
3489
SiliconCat Rating
161
Ranks 161 among Mobile GPU on our website
662
Ranks 662 among all GPU on our website
145
Ranks 145 among Mobile GPU on our website
620
Ranks 620 among all GPU on our website
Arc A370M