NVIDIA GeForce RTX 2060 12 GB vs NVIDIA GeForce RTX 3060 Mobile

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce RTX 2060 12 GB and NVIDIA GeForce RTX 3060 Mobile video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
NVIDIA
NVIDIA
Launch Date
December 2021
January 2021
Platform
Desktop
Mobile
Model Name
GeForce RTX 2060 12 GB
GeForce RTX 3060 Mobile
Generation
GeForce 20
GeForce 30 Mobile
Base Clock
1470MHz
900MHz
Boost Clock
1650MHz
1425MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2176
3840
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
34
30
Transistors
10,800 million
12,000 million
RT Cores
34
30
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
272
120
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
136
120
L1 Cache
64 KB (per SM)
128 KB (per SM)
L2 Cache
3MB
3MB
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x16
Foundry
TSMC
Samsung
Process Size
12 nm
8 nm
Architecture
Turing
Ampere
TDP
184W
80W

Memory Specifications

Memory Size
12GB
6GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
192bit
Memory Clock
1750MHz
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s
336.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
79.20 GPixel/s
68.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
224.4 GTexel/s
171.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.36 TFLOPS
10.94 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
224.4 GFLOPS
171.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.324 TFlops
11.384 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
3.0
OpenGL
4.6
4.6
CUDA
7.5
8.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Power Connectors
1x 8-pin
None
Shader Model
6.6
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
48
Suggested PSU
450W
-

Advantages

NVIDIA GeForce RTX 2060 12 GB
GeForce RTX 2060 12 GB
  • Higher Boost Clock: 1650MHz (1650MHz vs 1425MHz)
  • Larger Memory Size: 12GB (12GB vs 6GB)
  • Newer Launch Date: December 2021 (December 2021 vs January 2021)
NVIDIA GeForce RTX 3060 Mobile
GeForce RTX 3060 Mobile
  • More Shading Units: 3840 (2176 vs 3840)

Shadow of the Tomb Raider 2160p

GeForce RTX 2060 12 GB
31 Fps
GeForce RTX 3060 Mobile
+26% 39 Fps

Shadow of the Tomb Raider 1440p

GeForce RTX 2060 12 GB
59 Fps
GeForce RTX 3060 Mobile
+20% 71 Fps

Shadow of the Tomb Raider 1080p

GeForce RTX 2060 12 GB
89 Fps
GeForce RTX 3060 Mobile
+8% 96 Fps

GTA 5 2160p

GeForce RTX 2060 12 GB
58 Fps
GeForce RTX 3060 Mobile
+22% 71 Fps

GTA 5 1440p

GeForce RTX 2060 12 GB
+14% 88 Fps
GeForce RTX 3060 Mobile
77 Fps

GTA 5 1080p

GeForce RTX 2060 12 GB
+19% 173 Fps
GeForce RTX 3060 Mobile
145 Fps

FP32 (float)

GeForce RTX 2060 12 GB
7.324 TFlops
GeForce RTX 3060 Mobile
+55% 11.384 TFlops

3DMark Time Spy

GeForce RTX 2060 12 GB
8024
GeForce RTX 3060 Mobile
+6% 8533

Blender

GeForce RTX 2060 12 GB
1850
GeForce RTX 3060 Mobile
+41% 2610

OctaneBench

GeForce RTX 2060 12 GB
178
GeForce RTX 3060 Mobile
+57% 279

SiliconCat Rating

178
Ranks 178 among Desktop GPU on our website
368
Ranks 368 among all GPU on our website
42
Ranks 42 among Mobile GPU on our website
270
Ranks 270 among all GPU on our website
GeForce RTX 2060 12 GB
GeForce RTX 3060 Mobile

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