GeForce RTX 3050 Ti Mobile
NVIDIA GeForce RTX 3050 Ti Mobile vs AMD Radeon RX 6650M XT
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce RTX 3050 Ti Mobile and AMD Radeon RX 6650M XT video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
NVIDIA
AMD
Launch Date
May 2021
January 2022
Platform
Mobile
Mobile
Model Name
GeForce RTX 3050 Ti Mobile
Radeon RX 6650M XT
Generation
GeForce 30 Mobile
Mobility Radeon
Base Clock
735MHz
2068MHz
Boost Clock
1035MHz
2416MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
2048
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
20
-
Transistors
12,000 million
11,060 million
RT Cores
20
32
Compute Units
-
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
80
-
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
128
L1 Cache
128 KB (per SM)
128 KB per Array
L2 Cache
2MB
2MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Foundry
Samsung
TSMC
Process Size
8 nm
7 nm
Architecture
Ampere
RDNA 2.0
TDP
75W
120W
Memory Specifications
Memory Size
4GB
8GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
128bit
Memory Clock
1500MHz
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s
256.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
33.12 GPixel/s
154.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
82.80 GTexel/s
309.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.299 TFLOPS
19.79 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
82.80 GFLOPS
618.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.09
TFlops
10.297
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
2.1
OpenGL
4.6
4.6
CUDA
8.6
-
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Power Connectors
None
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
64
Shader Model
6.7
6.5
Advantages
GeForce RTX 3050 Ti Mobile
- More Shading Units: 2560 (2560 vs 2048)
Radeon RX 6650M XT
- Higher Boost Clock: 2416MHz (1035MHz vs 2416MHz)
- Larger Memory Size: 8GB (4GB vs 8GB)
- Higher Bandwidth: 256.0 GB/s (192.0 GB/s vs 256.0 GB/s)
- Newer Launch Date: January 2022 (May 2021 vs January 2022)
FP32 (float)
GeForce RTX 3050 Ti Mobile
5.09
TFlops
Radeon RX 6650M XT
+102%
10.297
TFlops
3DMark Time Spy
GeForce RTX 3050 Ti Mobile
5270
Radeon RX 6650M XT
+76%
9283
SiliconCat Rating
97
Ranks 97 among Mobile GPU on our website
471
Ranks 471 among all GPU on our website
48
Ranks 48 among Mobile GPU on our website
299
Ranks 299 among all GPU on our website
Radeon RX 6650M XT