NVIDIA GeForce RTX 4080 Mobile vs NVIDIA GeForce RTX 4070 Ti

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce RTX 4080 Mobile and NVIDIA GeForce RTX 4070 Ti video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
NVIDIA
NVIDIA
Launch Date
January 2023
January 2023
Platform
Mobile
Desktop
Model Name
GeForce RTX 4080 Mobile
GeForce RTX 4070 Ti
Generation
GeForce 40 Mobile
GeForce 40
Base Clock
1290MHz
2310MHz
Boost Clock
1665MHz
2610MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
7424
7680
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
58
60
Transistors
35,800 million
35,800 million
RT Cores
58
60
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
232
240
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
232
240
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
48MB
48MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Foundry
TSMC
TSMC
Process Size
4 nm
4 nm
Architecture
Ada Lovelace
Ada Lovelace
TDP
110W
285W

Memory Specifications

Memory Size
12GB
12GB
Memory Type
GDDR6
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
192bit
Memory Clock
2250MHz
1313MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
432.0 GB/s
504.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
133.2 GPixel/s
208.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
386.3 GTexel/s
626.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.72 TFLOPS
40.09 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
386.3 GFLOPS
626.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
24.224 TFlops
40.078 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
3.0
OpenGL
4.6
4.6
CUDA
8.9
8.9
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Power Connectors
None
1x 16-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80
80
Shader Model
6.7
6.7
Suggested PSU
-
600W

Advantages

NVIDIA GeForce RTX 4070 Ti
GeForce RTX 4070 Ti
  • Higher Boost Clock: 2610MHz (1665MHz vs 2610MHz)
  • More Shading Units: 7680 (7424 vs 7680)
  • Higher Bandwidth: 504.2 GB/s (432.0 GB/s vs 504.2 GB/s)

Shadow of the Tomb Raider 2160p

GeForce RTX 4080 Mobile
86 Fps
GeForce RTX 4070 Ti
+19% 102 Fps

Shadow of the Tomb Raider 1440p

GeForce RTX 4080 Mobile
157 Fps
GeForce RTX 4070 Ti
+27% 200 Fps

Shadow of the Tomb Raider 1080p

GeForce RTX 4080 Mobile
202 Fps
GeForce RTX 4070 Ti
+44% 290 Fps

Cyberpunk 2077 1440p

GeForce RTX 4080 Mobile
43 Fps
GeForce RTX 4070 Ti
+172% 117 Fps

GTA 5 2160p

GeForce RTX 4080 Mobile
135 Fps
GeForce RTX 4070 Ti
+27% 171 Fps

GTA 5 1440p

GeForce RTX 4080 Mobile
137 Fps
GeForce RTX 4070 Ti
+26% 173 Fps

FP32 (float)

GeForce RTX 4080 Mobile
24.224 TFlops
GeForce RTX 4070 Ti
+65% 40.078 TFlops

3DMark Time Spy

GeForce RTX 4080 Mobile
19674
GeForce RTX 4070 Ti
+18% 23191

Blender

GeForce RTX 4080 Mobile
6371
GeForce RTX 4070 Ti
+14% 7281

OctaneBench

GeForce RTX 4080 Mobile
559
GeForce RTX 4070 Ti
+24% 694

SiliconCat Rating

13
Ranks 13 among Mobile GPU on our website
102
Ranks 102 among all GPU on our website
34
Ranks 34 among Desktop GPU on our website
64
Ranks 64 among all GPU on our website
GeForce RTX 4080 Mobile
GeForce RTX 4070 Ti

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