T550 Mobile
							NVIDIA T550 Mobile vs AMD Radeon Vega 6
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the NVIDIA T550 Mobile and AMD Radeon Vega 6 video cards. This comparison will help you determine which one best suits your needs.
Basic
                                        Label Name
                                    
                                    
                                        NVIDIA
                                                                            
                                    
                                        AMD
                                                                            
                                
                                        Launch Date
                                    
                                    
                                        May 2022
                                                                                    
                                                                            
                                    
                                        April 2021
                                                                            
                                
                                        Platform
                                    
                                    
                                        Mobile
                                                                            
                                    
                                        Integrated
                                                                            
                                
                                Model Name
                                                            
                            
                                T550 Mobile
                                                                                            
                            
                                Radeon Vega 6
                                                                                            
                        
                                Generation
                                                            
                            
                                Quadro Mobile
                                                                                            
                            
                                Cezanne
                                                                                            
                        
                                Base Clock
                                                            
                            
                                1065MHz
                                                                                            
                            
                                300MHz
                                                                                            
                        
                                Boost Clock
                                                            
                            
                                1665MHz
                                                                                            
                            
                                1700MHz
                                                                                                    
                                                            
                        
                                Shading Units
                                                                    
                            
                                        ?
                                        
                                                            The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                    
                                1024
                                                                                                    
                                                            
                            
                                384
                                                                                            
                        
                                SM Count
                                                                    
                            
                                        ?
                                        
                                                            Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
                                    
                                16
                                                                                            
                            
                                -
                                                                                            
                        
                                Transistors
                                                            
                            
                                4,700 million
                                                                                            
                            
                                9,800 million
                                                                                            
                        
                                Compute Units
                                                            
                            
                                -
                                                                                            
                            
                                6
                                                                                            
                        
                                TMUs
                                                                    
                            
                                        ?
                                        
                                                            Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                    
                                64
                                                                                            
                            
                                24
                                                                                            
                        
                                L1 Cache
                                                            
                            
                                64 KB (per SM)
                                                                                            
                            
                                -
                                                                                            
                        
                                L2 Cache
                                                            
                            
                                1024KB
                                                                                            
                            
                                -
                                                                                            
                        
                                Bus Interface
                                                            
                            
                                PCIe 3.0 x16
                                                                                            
                            
                                IGP
                                                                                            
                        
                                Foundry
                                                            
                            
                                TSMC
                                                                                            
                            
                                TSMC
                                                                                            
                        
                                Process Size
                                                            
                            
                                12 nm
                                                                                            
                            
                                7 nm
                                                                                            
                        
                                Architecture
                                                            
                            
                                Turing
                                                                                            
                            
                                GCN 5.1
                                                                                            
                        
                                TDP
                                                            
                            
                                23W
                                                                                            
                            
                                45W
                                                                                            
                        Memory Specifications
                                Memory Size
                                                            
                            
                                4GB
                                                                                                    
                                                            
                            
                                System Shared
                                                                                            
                        
                                Memory Type
                                                            
                            
                                GDDR6
                                                                                            
                            
                                System Shared
                                                                                            
                        
                                Memory Bus
                                                                    
                            
                                        ?
                                        
                                                            The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                    
                                64bit
                                                                                            
                            
                                System Shared
                                                                                            
                        
                                Memory Clock
                                                            
                            
                                1500MHz
                                                                                            
                            
                                SystemShared
                                                                                            
                        
                                Bandwidth
                                                                    
                            
                                        ?
                                        
                                                            Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                    
                                96.00 GB/s
                                                                                                    
                                                            
                            
                                System Dependent
                                                                                            
                        Theoretical Performance
                                Pixel Rate
                                                                    
                            
                                        ?
                                        
                                                            Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                    
                                53.28 GPixel/s
                                                                                            
                            
                                13.60 GPixel/s
                                                                                            
                        
                                Texture Rate
                                                                    
                            
                                        ?
                                        
                                                            Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                    
                                106.6 GTexel/s
                                                                                            
                            
                                40.80 GTexel/s
                                                                                            
                        
                                FP16 (half)
                                                                    
                            
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                    
                                6.820 TFLOPS
                                                                                            
                            
                                2.611 TFLOPS
                                                                                            
                        
                                FP64 (double)
                                                                    
                            
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                106.6 GFLOPS
                                                                                            
                            
                                81.60 GFLOPS
                                                                                            
                        
                                FP32 (float)
                                                                    
                            
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                3.409
                                                                    TFlops
                                                                                            
                            
                                1.358
                                                                    TFlops
                                                                                            
                        Miscellaneous
                                Vulkan Version
                                                                    
                            
                                        ?
                                        
                                                            Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                    
                                1.3
                                                                                            
                            
                                1.2
                                                                                            
                        
                                OpenCL Version
                                                            
                            
                                3.0
                                                                                            
                            
                                2.1
                                                                                            
                        
                                OpenGL
                                                            
                            
                                4.6
                                                                                            
                            
                                4.6
                                                                                            
                        
                                DirectX
                                                            
                            
                                12 (12_1)
                                                                                            
                            
                                12 (12_1)
                                                                                            
                        
                                CUDA
                                                            
                            
                                7.5
                                                                                            
                            
                                -
                                                                                            
                        
                                Power Connectors
                                                            
                            
                                None
                                                                                            
                            
                                None
                                                                                            
                        
                                Shader Model
                                                            
                            
                                6.6
                                                                                            
                            
                                6.4
                                                                                            
                        
                                ROPs
                                                                    
                            
                                        ?
                                        
                                                            The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                    
                                32
                                                                                            
                            
                                8
                                                                                            
                        Advantages
 
                                                            
                                        T550 Mobile
                                    
                                    - More Shading Units: 1024 (1024 vs 384)
- Larger Memory Size: 4GB (4GB vs System Shared)
- Higher Bandwidth: 96.00 GB/s (96.00 GB/s vs System Dependent)
- Newer Launch Date: May 2022 (May 2022 vs April 2021)
 
                                                            
                                        Radeon Vega 6
                                    
                                    - Higher Boost Clock: 1700MHz (1665MHz vs 1700MHz)
FP32 (float)
                                            T550 Mobile
                                        
                                    
                                                                                    
                                                +151%
                                            
                                                                                
                                                                                        3.409
                                        
                                        TFlops
                                    
                                    
                                            Radeon Vega 6
                                        
                                    
                                                                                
                                                                                        1.358
                                        
                                        TFlops
                                    
                                    3DMark Time Spy
                                            T550 Mobile
                                        
                                    
                                                                                    
                                                +178%
                                            
                                                                                
                                                                                        2282
                                        
                                        
                                    
                                    
                                            Radeon Vega 6
                                        
                                    
                                                                                
                                                                                        821
                                        
                                        
                                    
                                    SiliconCat Rating
								147
							
							
								Ranks 147 among Mobile GPU on our website
							
						
								650
							
							
								Ranks 650 among all GPU on our website
							
						
								968
							
							
								Ranks 968 among all GPU on our website
							
						Radeon Vega 6
							 
                                                             
                                                            