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AMD Radeon RX 6750 GRE

AMD Radeon RX 6750 GRE

AMD Radeon RX 6750 GRE is a Desktop video accelerator from AMD. It began to be released in October 2023. The GPU has a boost frequency of 2581MHz. It also has a memory frequency of 2250MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

New this year
Top Desktop GPU: 102

Basic

Label Name
AMD
Platform
Desktop
Launch Date
October 2023
Model Name
Radeon RX 6750 GRE
Generation
Navi II
Base Clock
2321MHz
Boost Clock
2581MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
Transistors
17,200 million
RT Cores
40
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
L1 Cache
128 KB per Array
L2 Cache
3MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0
TDP
250W

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
432.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
165.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
413.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.43 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
825.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.745 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 6-pin + 1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.7
Suggested PSU
600W

FP32 (float)

13.745 TFlops

3DMark Time Spy

12617

Compared to Other GPU

24%
33%
79%
Better then 24% GPU over the past year
Better then 33% GPU over the past 3 years
Better then 79% GPU

SiliconCat Rating

102
Ranks 102 among Desktop GPU on our website
206
Ranks 206 among all GPU on our website
FP32 (float)
Arctic Sound M
Intel, January 2022
14.746 TFlops
14.091 TFlops
Radeon RX 6750 GRE
AMD, October 2023
13.745 TFlops
GeForce RTX 2080 Ti
NVIDIA, September 2018
13.18 TFlops
GeForce RTX 3070 Max Q
NVIDIA, January 2021
12.945 TFlops
3DMark Time Spy
GeForce RTX 4090
NVIDIA, September 2022
36957
Radeon RX 6800
AMD, October 2020
17130
Radeon RX 6750 GRE
AMD, October 2023
12617
9099
GeForce RTX 2070 Mobile
NVIDIA, January 2019
7229

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