Radeon 680M
AMD Radeon 680M vs Intel Arc Graphics 112EU Mobile
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the AMD Radeon 680M and Intel Arc Graphics 112EU Mobile video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
AMD
Intel
Launch Date
January 2022
December 2023
Platform
Integrated
Integrated
Former Codename
-
Meteor Lake GT1
GPU Lithography
-
TSMC N5
Model Name
Radeon 680M
Intel Arc Graphics 112EU Mobile
Generation
Navi II IGP
Meteor Lake
Base Clock
2000MHz
300 MHz
Boost Clock
2200MHz
2200 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
896
Transistors
13,100 million
-
RT Cores
12
-
Compute Units
12
112
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
56
L1 Cache
128 KB per Array
-
L2 Cache
2MB
-
Bus Interface
PCIe 4.0 x8
Integrated (IGP)
Foundry
TSMC
TSMC
Process Size
6 nm
5 nm
Architecture
RDNA 2.0
Xe-LPG
TDP
50W
-
Memory Specifications
Memory Size
System Shared
System Shared
Memory Type
System Shared
DDR5 / LPDDR5X (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
System Dependent
Memory Clock
SystemShared
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
System Dependent
Display and Media
AV1 Encode/Decode
-
Yes
DisplayPort Extensions
-
2.1 UHBR20
H.264 Hardware Encode/Decode
-
Yes
H.265 HEVC Hardware Encode/Decode
-
Yes
HDMI Version
-
2.1 FRL
Intel Quick Sync Video
-
Yes
Max Resolution DP
-
7680 x 4320 @ 60Hz
Max Resolution eDP
-
3840 x 2400 @ 120Hz
Max Resolution HDMI
-
7680 x 4320 @ 60Hz
Number of Displays Supported
-
4
Outputs
Portable Device Dependent
eDP 1.4b, DP 2.1 UHBR20, HDMI 2.1 FRL
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
70.40 GPixel/s
52.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
105.6 GTexel/s
123.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.758 TFLOPS
7.885 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
211.2 GFLOPS
-
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.245
TFlops
3.942
TFlops
AI Features
AI Software Frameworks Supported by GPU
-
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
GPU Peak TOPS (Int8)
-
18 TOPS
Intel Deep Learning Boost on GPU
-
Yes
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.4
OpenCL Version
2.0
3.0
OpenGL
4.6
4.6
CUDA
-
No
DirectX
12 Ultimate (12_2)
12.2
Power Connectors
None
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
24
Shader Model
6.7
6.6
Advantages
Arc Graphics 112EU Mobile
- More Shading Units: 896 (768 vs 896)
- Newer Launch Date: December 2023 (January 2022 vs December 2023)
FP32 (float)
Radeon 680M
3.245
TFlops
Arc Graphics 112EU Mobile
+21%
3.942
TFlops
3DMark Time Spy
Radeon 680M
2351
Arc Graphics 112EU Mobile
+25%
2941
SiliconCat Rating
697
Ranks 697 among all GPU on our website
644
Ranks 644 among all GPU on our website
Arc Graphics 112EU Mobile