Intel Arc Graphics 112EU Mobile

Intel Arc Graphics 112EU Mobile
Intel Arc Graphics 112EU Mobile is a Integrated video accelerator from Intel. It began to be released in December 2023. The GPU has a boost frequency of 2200 MHz. It also has a memory frequency of System Shared. Its characteristics, as well as benchmark results, are presented in more detail below.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
December 2023
Former Codename
Meteor Lake GT1
GPU Lithography
TSMC N5
Model Name
Intel Arc Graphics 112EU Mobile
Generation
Meteor Lake
Base Clock
300 MHz
Boost Clock
2200 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
Compute Units
112
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
Bus Interface
Integrated (IGP)
Foundry
TSMC
Process Size
5 nm
Architecture
Xe-LPG

Memory Specifications

Memory Size
System Shared
Memory Type
DDR5 / LPDDR5X (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Dependent
Memory Clock
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Yes
DisplayPort Extensions
2.1 UHBR20
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
2.1 FRL
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Max Resolution HDMI
7680 x 4320 @ 60Hz
Number of Displays Supported
4
Outputs
eDP 1.4b, DP 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
52.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
123.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.885 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.942 TFlops

AI Features

AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
GPU Peak TOPS (Int8)
18 TOPS
Intel Deep Learning Boost on GPU
Yes

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.2
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
Shader Model
6.6

FP32 (float)

3.942 TFlops

3DMark Time Spy

2941

Vulkan

29437

OpenCL

28907

Compared to Other GPU

SiliconCat Rating

644
Ranks 644 among all GPU on our website
FP32 (float)
4.135 TFlops
Radeon RX 5300M
AMD, November 2019
4.067 TFlops
Arc Graphics 112EU Mobile
Intel, December 2023
3.942 TFlops
Arc A530M
Intel, August 2023
3.836 TFlops
Radeon RX 6300M
AMD, January 2022
3.684 TFlops
3DMark Time Spy
5379
Arc 140V
Intel, July 2024
4062
Arc Graphics 112EU Mobile
Intel, December 2023
2941
GeForce GTX 1050 Max Q
NVIDIA, January 2018
1997
GeForce MX350
NVIDIA, February 2020
1288
Vulkan
Radeon RX 6600M
AMD, May 2021
73814
RTX A1000
NVIDIA, April 2024
49526
Arc Graphics 112EU Mobile
Intel, December 2023
29437
GeForce GTX 965M
NVIDIA, January 2016
15551
Graphics 32EU (Twin Lake)
Intel, January 2025
7851
OpenCL
Radeon RX 5600 OEM
AMD, January 2020
64365
Arc 140T
Intel, January 2025
42921
Arc Graphics 112EU Mobile
Intel, December 2023
28907
GeForce GTX 680
NVIDIA, March 2012
16523
Radeon Pro WX 2100
AMD, June 2017
10176