Top 100

AMD Radeon RX 6600M

AMD Radeon RX 6600M

AMD Radeon RX 6600M is a Mobile video accelerator from AMD. It began to be released in May 2021. The GPU has a boost frequency of 2416MHz. It also has a memory frequency of 1750MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Mobile GPU: 51

Basic

Label Name
AMD
Platform
Mobile
Launch Date
May 2021
Model Name
Radeon RX 6600M
Generation
Mobility Radeon
Base Clock
2068MHz
Boost Clock
2416MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
Transistors
11,060 million
RT Cores
28
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
L1 Cache
128 KB per Array
L2 Cache
2MB
Bus Interface
PCIe 4.0 x8
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0
TDP
100W

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
154.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
270.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.32 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
541.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.831 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.5

Shadow of the Tomb Raider 2160p

32 Fps

Shadow of the Tomb Raider 1440p

67 Fps

Shadow of the Tomb Raider 1080p

110 Fps

GTA 5 2160p

59 Fps

GTA 5 1440p

61 Fps

GTA 5 1080p

151 Fps

FP32 (float)

8.831 TFlops

3DMark Time Spy

7686

Blender

896

Vulkan

73814

OpenCL

64427

Compared to Other GPU

25%
48%
81%
Better then 25% GPU over the past year
Better then 48% GPU over the past 3 years
Better then 81% GPU

SiliconCat Rating

51
Ranks 51 among Mobile GPU on our website
316
Ranks 316 among all GPU on our website
Shadow of the Tomb Raider 2160p
Radeon RX 7700 XT
AMD, August 2023
65 Fps
GeForce RTX 3070 Mobile
NVIDIA, January 2021
43 Fps
Radeon RX 6600M
AMD, May 2021
32 Fps
Radeon RX 5500 XT
AMD, December 2019
23 Fps
GeForce GTX 1060 6 GB
NVIDIA, July 2016
9 Fps
Shadow of the Tomb Raider 1440p
TITAN RTX
NVIDIA, December 2018
124 Fps
GeForce RTX 3080 Mobile
NVIDIA, January 2021
83 Fps
Radeon RX 6600M
AMD, May 2021
67 Fps
GeForce GTX 980 Ti
NVIDIA, June 2015
46 Fps
GeForce GTX 960
NVIDIA, January 2015
24 Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 3090
NVIDIA, September 2020
200 Fps
GeForce RTX 2080 Ti
NVIDIA, September 2018
146 Fps
Radeon RX 6600M
AMD, May 2021
110 Fps
GeForce GTX 1660 SUPER
NVIDIA, October 2019
81 Fps
Radeon RX 570
AMD, April 2017
49 Fps
GTA 5 2160p
GeForce RTX 3090 Ti
NVIDIA, January 2022
146 Fps
GeForce RTX 4060
NVIDIA, May 2023
92 Fps
GeForce RTX 3060 Ti GDDR6X
NVIDIA, October 2022
69 Fps
Radeon RX 6600M
AMD, May 2021
59 Fps
GeForce GTX 1650
NVIDIA, April 2019
27 Fps
GTA 5 1440p
GeForce RTX 3080 Ti
NVIDIA, May 2021
153 Fps
GeForce RTX 3070
NVIDIA, September 2020
103 Fps
GeForce RTX 3060
NVIDIA, January 2021
82 Fps
GeForce RTX 4050 Mobile
NVIDIA, January 2023
63 Fps
Radeon RX 6600M
AMD, May 2021
61 Fps
GTA 5 1080p
GeForce RTX 3090
NVIDIA, September 2020
213 Fps
GeForce RTX 3080 12 GB
NVIDIA, January 2022
175 Fps
GeForce GTX 1080 Ti
NVIDIA, March 2017
157 Fps
Radeon RX 6600M
AMD, May 2021
151 Fps
GeForce GTX 960
NVIDIA, January 2015
69 Fps
FP32 (float)
Radeon RX 5700 XT
AMD, July 2019
9.948 TFlops
Radeon Pro W6600
AMD, June 2021
9.245 TFlops
Radeon RX 6600M
AMD, May 2021
8.831 TFlops
GeForce GTX 1080
NVIDIA, May 2016
8.523 TFlops
Radeon R9 Nano
AMD, August 2015
8.189 TFlops
3DMark Time Spy
GeForce RTX 3060 Ti GDDR6X
NVIDIA, October 2022
12440
Radeon RX 6600 XT
AMD, July 2021
9645
Radeon RX 6600M
AMD, May 2021
7686
GeForce GTX 1660
NVIDIA, March 2019
5520
GeForce GTX 1060 6 GB
NVIDIA, July 2016
4099
Blender
L40
NVIDIA, October 2022
4293
RTX A2000 12 GB
NVIDIA, November 2021
2063
Radeon RX 6600M
AMD, May 2021
896
Tesla P4
NVIDIA, September 2016
437
GeForce GTX 1050 Max Q
NVIDIA, January 2018
160
Vulkan
GeForce RTX 3090 Ti
NVIDIA, January 2022
177997
Radeon Pro W6900X
AMD, August 2021
105424
Radeon RX 6600M
AMD, May 2021
73814
P104 100
NVIDIA, December 2017
45859
GeForce GTX 960
NVIDIA, January 2015
20775
OpenCL
L4
NVIDIA, March 2023
140467
Radeon VII
AMD, February 2019
89834
Radeon RX 6600M
AMD, May 2021
64427
Quadro P4000
NVIDIA, February 2017
42289
GeForce GTX TITAN
NVIDIA, February 2013
25034

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