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NVIDIA GeForce GTX 1650

NVIDIA GeForce GTX 1650
NVIDIA GeForce GTX 1650 is a Desktop video accelerator from NVIDIA. It began to be released in April 2019. The GPU has a boost frequency of 1665MHz. It also has a memory frequency of 2001MHz. Its characteristics, as well as benchmark results, are presented in more detail below.
Top Desktop GPU: 360

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
April 2019
Model Name
GeForce GTX 1650
Generation
GeForce 16
Base Clock
1485MHz
Boost Clock
1665MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
14
Transistors
4,700 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
L1 Cache
64 KB (per SM)
L2 Cache
1024KB
Bus Interface
PCIe 3.0 x16
Foundry
TSMC
Process Size
12 nm
Architecture
Turing
TDP
75W

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2001MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.1 GB/s

Display and Media

Outputs
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
53.28 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
93.24 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.967 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
93.24 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.044 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
7.5
DirectX
12 (12_1)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
6.6
Suggested PSU
250W

Shadow of the Tomb Raider 2160p

12 Fps

Shadow of the Tomb Raider 1440p

27 Fps

Shadow of the Tomb Raider 1080p

41 Fps

Battlefield 5 2160p

21 Fps

Battlefield 5 1440p

47 Fps

Battlefield 5 1080p

64 Fps

GTA 5 2160p

27 Fps

GTA 5 1440p

29 Fps

GTA 5 1080p

100 Fps

FP32 (float)

3.044 TFlops

3DMark Time Spy

3451

Blender

432

Vulkan

37482

OpenCL

39502

Hashcat

189947 H/s

Compared to Other GPU

0%
0%
33%
Better then 0% GPU over the past year
Better then 0% GPU over the past 3 years
Better then 33% GPU

SiliconCat Rating

360
Ranks 360 among Desktop GPU on our website
717
Ranks 717 among all GPU on our website
Shadow of the Tomb Raider 2160p
GeForce RTX 3070 Ti Mobile
NVIDIA, January 2022
43 Fps
Radeon RX 6700M
AMD, May 2021
34 Fps
Radeon RX 590
AMD, November 2018
24 Fps
Radeon RX 470
AMD, August 2016
12 Fps
GeForce GTX 1650
NVIDIA, April 2019
12 Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 3070 Ti Mobile
NVIDIA, January 2022
84 Fps
GeForce RTX 4050 Mobile
NVIDIA, January 2023
69 Fps
RTX A2000
NVIDIA, August 2021
49 Fps
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
30 Fps
GeForce GTX 1650
NVIDIA, April 2019
27 Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 2080
NVIDIA, September 2018
124 Fps
Arc A750
Intel, October 2022
100 Fps
Radeon R9 FURY
AMD, July 2015
73 Fps
GeForce GTX 970
NVIDIA, September 2014
41 Fps
GeForce GTX 1650
NVIDIA, April 2019
41 Fps
Battlefield 5 2160p
GeForce RTX 2070 SUPER
NVIDIA, July 2019
57 Fps
GeForce RTX 2060 12 GB
NVIDIA, December 2021
46 Fps
GeForce GTX 1650 SUPER
NVIDIA, November 2019
34 Fps
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
22 Fps
GeForce GTX 1650
NVIDIA, April 2019
21 Fps
Battlefield 5 1440p
Radeon RX 6600
AMD, October 2021
102 Fps
Radeon RX Vega 56
AMD, August 2017
89 Fps
GeForce RTX 3050 OEM
NVIDIA, January 2022
68 Fps
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
49 Fps
GeForce GTX 1650
NVIDIA, April 2019
47 Fps
Battlefield 5 1080p
GeForce RTX 3070 Mobile
NVIDIA, January 2021
131 Fps
GeForce GTX 1070 Ti
NVIDIA, November 2017
110 Fps
GeForce RTX 3050 8 GB
NVIDIA, January 2022
82 Fps
GeForce GTX 1650
NVIDIA, April 2019
64 Fps
12 Fps
GTA 5 2160p
GeForce RTX 4070
NVIDIA, April 2023
143 Fps
GeForce RTX 2080 Ti
NVIDIA, September 2018
92 Fps
Radeon VII
AMD, February 2019
67 Fps
Radeon RX 6700M
AMD, May 2021
53 Fps
GeForce GTX 1650
NVIDIA, April 2019
27 Fps
GTA 5 1440p
Radeon RX 6950 XT
AMD, May 2022
149 Fps
GeForce RTX 3060 Ti GDDR6X
NVIDIA, October 2022
102 Fps
Radeon RX 5700 XT
AMD, July 2019
82 Fps
GeForce GTX 1660 Ti
NVIDIA, February 2019
63 Fps
GeForce GTX 1650
NVIDIA, April 2019
29 Fps
GTA 5 1080p
GeForce RTX 4070 Ti
NVIDIA, January 2023
186 Fps
GeForce GTX 1050 Ti
NVIDIA, October 2016
172 Fps
Radeon RX 6600M
AMD, May 2021
151 Fps
Radeon RX Vega 56
AMD, August 2017
106 Fps
GeForce GTX 1650
NVIDIA, April 2019
100 Fps
FP32 (float)
Radeon 680M
AMD, January 2022
3.245 TFlops
GeForce GTX 1650 Ti Mobile
NVIDIA, April 2020
3.164 TFlops
GeForce GTX 1650
NVIDIA, April 2019
3.044 TFlops
Radeon R9 M395X
AMD, May 2015
2.96 TFlops
Radeon HD 7950
AMD, January 2012
2.81 TFlops
3DMark Time Spy
GeForce RTX 3050 OEM
NVIDIA, January 2022
6220
Radeon R9 Nano
AMD, August 2015
4453
GeForce GTX 1650
NVIDIA, April 2019
3451
GeForce GTX 1050 Ti
NVIDIA, October 2016
2290
Radeon R9 270
AMD, November 2013
1603
Blender
Arc A730M
Intel, January 2022
1436
GeForce GTX 1660 SUPER
NVIDIA, October 2019
831
GeForce GTX 1650
NVIDIA, April 2019
432
GeForce GTX 1050 Ti Max Q
NVIDIA, January 2018
198
Radeon Vega 11
AMD, September 2019
82
Vulkan
TITAN Xp
NVIDIA, April 2017
85824
CMP 40HX
NVIDIA, February 2021
60353
GeForce GTX 1650
NVIDIA, April 2019
37482
GeForce GTX 970M
NVIDIA, October 2014
19677
Radeon Vega 5
Intel, January 2020
10645
OpenCL
Radeon RX 7600 XT
AMD, May 2023
77989
GeForce GTX 1080 Ti
NVIDIA, March 2017
61514
GeForce GTX 1650
NVIDIA, April 2019
39502
GeForce GTX TITAN
NVIDIA, February 2013
25034
GeForce GTX 660 Ti
NVIDIA, August 2012
14328
Hashcat
Radeon R9 290X
AMD, October 2013
204127 H/s
GeForce GTX 980
NVIDIA, September 2014
196096 H/s
GeForce GTX 1650
NVIDIA, April 2019
189947 H/s
P106 100
NVIDIA, June 2017
175982 H/s
Radeon R9 390
AMD, June 2015
175296 H/s