Top 100

AMD Radeon RX 6700S

AMD Radeon RX 6700S
AMD Radeon RX 6700S is a Mobile video accelerator from AMD. It began to be released in January 2022. The GPU has a boost frequency of 2000MHz. It also has a memory frequency of 1750MHz. Its characteristics, as well as benchmark results, are presented in more detail below.
Top Mobile GPU: 67

Basic

Label Name
AMD
Platform
Mobile
Launch Date
January 2022
Model Name
Radeon RX 6700S
Generation
Mobility Radeon
Base Clock
1700MHz
Boost Clock
2000MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
Transistors
11,060 million
RT Cores
28
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
L1 Cache
128 KB per Array
L2 Cache
2MB
Bus Interface
PCIe 4.0 x8
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0
TDP
80W

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
128.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
224.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.34 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
448.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.458 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.5

FP32 (float)

7.458 TFlops

3DMark Time Spy

8170

Blender

918

Vulkan

69708

OpenCL

62821

Compared to Other GPU

0%
38%
76%
Better then 0% GPU over the past year
Better then 38% GPU over the past 3 years
Better then 76% GPU

SiliconCat Rating

67
Ranks 67 among Mobile GPU on our website
374
Ranks 374 among all GPU on our website
FP32 (float)
Arc Pro A60
Intel, June 2023
8.228 TFlops
Radeon Instinct MI8
AMD, December 2016
8.027 TFlops
Radeon RX 6700S
AMD, January 2022
7.458 TFlops
Quadro RTX 4000 Max Q
NVIDIA, May 2019
7.064 TFlops
6.787 TFlops
3DMark Time Spy
GeForce RTX 4060 Ti AD104
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13489
GeForce RTX 2070 SUPER
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10538
Radeon RX 6700S
AMD, January 2022
8170
GeForce RTX 3050 OEM
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6220
Radeon RX 580
AMD, April 2017
4450
Blender
GeForce RTX 3070 Mobile
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3171
Arc B580
Intel, December 2024
1809.7
Radeon RX 6700S
AMD, January 2022
918
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
471
Quadro M4000
NVIDIA, June 2015
239
Vulkan
Radeon RX 6900 XT
AMD, October 2020
158828
Radeon RX 6700S
AMD, January 2022
69708
Radeon RX 580 2048SP
AMD, October 2018
40716
P106 090
NVIDIA, July 2017
18660
OpenCL
Radeon RX 6800
AMD, October 2020
125583
Radeon RX 6650 XT
AMD, May 2022
84945
Radeon RX 6700S
AMD, January 2022
62821
GeForce MX570
NVIDIA, May 2022
39179
Radeon R9 M295X
AMD, November 2014
22818