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NVIDIA P104 100

NVIDIA P104 100
NVIDIA P104 100 is a Desktop video accelerator from NVIDIA. It began to be released in December 2017. The GPU has a boost frequency of 1733MHz. It also has a memory frequency of 1251MHz. Its characteristics, as well as benchmark results, are presented in more detail below.
Top Desktop GPU: 249

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
December 2017
Model Name
P104 100
Generation
Mining GPUs
Base Clock
1607MHz
Boost Clock
1733MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1920
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
15
Transistors
7,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
120
L1 Cache
48 KB (per SM)
L2 Cache
2MB
Bus Interface
PCIe 3.0 x16
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal
TDP
130W

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1251MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.3 GB/s

Display and Media

Outputs
No outputs

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
110.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
208.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
104.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
208.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.521 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
6.1
DirectX
12 (12_1)
Power Connectors
1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.4
Suggested PSU
200W

FP32 (float)

6.521 TFlops

Blender

600

OctaneBench

124

Vulkan

45859

OpenCL

52079

Compared to Other GPU

0%
0%
54%
Better then 0% GPU over the past year
Better then 0% GPU over the past 3 years
Better then 54% GPU

SiliconCat Rating

249
Ranks 249 among Desktop GPU on our website
470
Ranks 470 among all GPU on our website
FP32 (float)
Radeon RX 590
AMD, November 2018
6.976 TFlops
RTX A500 Embedded
NVIDIA, March 2022
6.662 TFlops
P104 100
NVIDIA, December 2017
6.521 TFlops
Radeon RX 580
AMD, April 2017
6.174 TFlops
Radeon RX 580 OEM
AMD, June 2016
5.951 TFlops
Blender
2012
Radeon 8050S Graphics
AMD, January 2025
1188.98
P104 100
NVIDIA, December 2017
600
Quadro RTX 3000 Max Q
NVIDIA, May 2019
341
GeForce GTX 950M
NVIDIA, March 2015
130
OctaneBench
GeForce RTX 3080 12 GB
NVIDIA, January 2022
568
GeForce RTX 3060 Mobile
NVIDIA, January 2021
279
P104 100
NVIDIA, December 2017
124
RTX A500 Mobile
NVIDIA, March 2022
70
GeForce GTX 1050 Max Q
NVIDIA, January 2018
36
Vulkan
Radeon RX 7650 GRE
AMD, February 2025
96039
Radeon RX 6700S
AMD, January 2022
69708
P104 100
NVIDIA, December 2017
45859
T600
NVIDIA, April 2021
25429
GeForce GTX 860M
NVIDIA, January 2014
9862
OpenCL
Arc A770M
Intel, January 2022
94927
Radeon RX 7600M XT
AMD, January 2023
69550
P104 100
NVIDIA, December 2017
52079
Radeon HD 7970
AMD, December 2011
34541
GeForce GTX 970M
NVIDIA, October 2014
18130