Top 500

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX 970 is a Desktop video accelerator from NVIDIA. It began to be released in September 2014. The GPU has a boost frequency of 1178MHz. It also has a memory frequency of 1753MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 271

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2014
Model Name
GeForce GTX 970
Generation
GeForce 900
Base Clock
1050MHz
Boost Clock
1178MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1664
Transistors
5,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
104
L1 Cache
48 KB (per SMM)
L2 Cache
2MB
Bus Interface
PCIe 3.0 x16
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0
TDP
148W

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1753MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
65.97 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
122.5 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
122.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.766 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
2x 6-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
56
Shader Model
6.4
Suggested PSU
300W

Shadow of the Tomb Raider 2160p

15 Fps

Shadow of the Tomb Raider 1440p

29 Fps

Shadow of the Tomb Raider 1080p

41 Fps

GTA 5 2160p

43 Fps

GTA 5 1440p

45 Fps

GTA 5 1080p

96 Fps

FP32 (float)

3.766 TFlops

3DMark Time Spy

3782

Blender

324

OctaneBench

74

Vulkan

31919

OpenCL

26896

Compared to Other GPU

0%
8%
43%
Better then 0% GPU over the past year
Better then 8% GPU over the past 3 years
Better then 43% GPU

SiliconCat Rating

271
Ranks 271 among Desktop GPU on our website
581
Ranks 581 among all GPU on our website
Shadow of the Tomb Raider 2160p
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Shadow of the Tomb Raider 1440p
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Shadow of the Tomb Raider 1080p
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GeForce RTX 4050 Mobile
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63 Fps
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45 Fps
GTA 5 1080p
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GeForce GTX 1080 Ti
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157 Fps
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GeForce GTX 970
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96 Fps
FP32 (float)
Playstation 4 Pro GPU
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4.032 TFlops
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3.894 TFlops
GeForce GTX 970
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3.583 TFlops
T550 Mobile
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3.409 TFlops
3DMark Time Spy
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7229
Radeon RX 5500 XT
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4952
GeForce GTX 970
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3782
Radeon R9 280X
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2394
Steam Deck GPU
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1619
Blender
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2864
Radeon RX 7600M
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1338
GeForce GTX 1070 GDDR5X
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561
GeForce GTX 970
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324
Radeon Vega 8
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62
OctaneBench
TITAN V CEO Edition
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325
GeForce RTX 2060 Max Q
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142
GeForce GTX 970
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74
Quadro M2200 Mobile
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43
RTX A2000 Mobile
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21
Vulkan
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98839
Radeon RX 6700S
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69708
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40716
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31919
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5522
OpenCL
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65973
FirePro W9100
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43046
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26896
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13442
Quadro M1000M
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8849