Top 500

NVIDIA GeForce GTX 970

NVIDIA GeForce GTX 970
NVIDIA GeForce GTX 970 is a Desktop video accelerator from NVIDIA. It began to be released in September 2014. The GPU has a boost frequency of 1178MHz. It also has a memory frequency of 1753MHz. Its characteristics, as well as benchmark results, are presented in more detail below.
Top Desktop GPU: 330

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2014
Model Name
GeForce GTX 970
Generation
GeForce 900
Base Clock
1050MHz
Boost Clock
1178MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1664
Transistors
5,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
104
L1 Cache
48 KB (per SMM)
L2 Cache
2MB
Bus Interface
PCIe 3.0 x16
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0
TDP
148W

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1753MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.4 GB/s

Display and Media

Outputs
1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
65.97 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
122.5 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
122.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.766 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
5.2
DirectX
12 (12_1)
Power Connectors
2x 6-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
56
Shader Model
6.4
Suggested PSU
300W

Shadow of the Tomb Raider 2160p

15 Fps

Shadow of the Tomb Raider 1440p

29 Fps

Shadow of the Tomb Raider 1080p

41 Fps

GTA 5 2160p

43 Fps

GTA 5 1440p

45 Fps

GTA 5 1080p

96 Fps

FP32 (float)

3.766 TFlops

3DMark Time Spy

3782

Blender

324

OctaneBench

74

Vulkan

31919

OpenCL

26896

Hashcat

157087 H/s

Compared to Other GPU

0%
0%
39%
Better then 0% GPU over the past year
Better then 0% GPU over the past 3 years
Better then 39% GPU

SiliconCat Rating

330
Ranks 330 among Desktop GPU on our website
659
Ranks 659 among all GPU on our website
Shadow of the Tomb Raider 2160p
Arc A770
Intel, October 2022
44 Fps
GeForce RTX 2060 SUPER
NVIDIA, July 2019
35 Fps
RTX A2000 12 GB
NVIDIA, November 2021
24 Fps
GeForce GTX 970
NVIDIA, September 2014
15 Fps
GeForce GT 1030
NVIDIA, May 2017
1 Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 3070 Ti Mobile
NVIDIA, January 2022
84 Fps
GeForce RTX 4050 Mobile
NVIDIA, January 2023
69 Fps
RTX A2000
NVIDIA, August 2021
49 Fps
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
30 Fps
GeForce GTX 970
NVIDIA, September 2014
29 Fps
Shadow of the Tomb Raider 1080p
Radeon RX 6600
AMD, October 2021
129 Fps
GeForce GTX 1070 Ti
NVIDIA, November 2017
102 Fps
GeForce GTX 1660
NVIDIA, March 2019
74 Fps
Radeon RX 470
AMD, August 2016
41 Fps
GeForce GTX 970
NVIDIA, September 2014
41 Fps
GTA 5 2160p
GeForce RTX 4070
NVIDIA, April 2023
143 Fps
GeForce RTX 2080 Ti
NVIDIA, September 2018
92 Fps
Radeon VII
AMD, February 2019
67 Fps
Radeon RX 6700M
AMD, May 2021
53 Fps
GeForce GTX 970
NVIDIA, September 2014
43 Fps
GTA 5 1440p
Radeon RX 6950 XT
AMD, May 2022
149 Fps
GeForce RTX 3060 Ti GDDR6X
NVIDIA, October 2022
102 Fps
Radeon RX 5700 XT
AMD, July 2019
82 Fps
GeForce GTX 1660 Ti
NVIDIA, February 2019
63 Fps
GeForce GTX 970
NVIDIA, September 2014
45 Fps
GTA 5 1080p
Radeon RX 6900 XT
AMD, October 2020
197 Fps
GeForce RTX 2060 SUPER
NVIDIA, July 2019
175 Fps
GeForce GTX 1660
NVIDIA, March 2019
157 Fps
Radeon VII
AMD, February 2019
133 Fps
GeForce GTX 970
NVIDIA, September 2014
96 Fps
FP32 (float)
Tesla K20Xm
NVIDIA, November 2012
4.014 TFlops
Radeon R9 380X
AMD, November 2015
3.894 TFlops
GeForce GTX 970
NVIDIA, September 2014
3.766 TFlops
Radeon RX Vega M GH
AMD, February 2018
3.583 TFlops
T550 Mobile
NVIDIA, May 2022
3.409 TFlops
3DMark Time Spy
Radeon RX Vega 56
AMD, August 2017
7045
GeForce RTX 3050 Mobile
NVIDIA, May 2021
4871
GeForce GTX 970
NVIDIA, September 2014
3782
T600 Mobile
NVIDIA, April 2021
2742
Radeon RX 560
AMD, April 2017
1737
Blender
RTX A2000 Mobile
NVIDIA, April 2021
1427
Radeon Pro W5700
AMD, November 2019
821
Radeon Pro 5500M
AMD, November 2019
411
GeForce GTX 970
NVIDIA, September 2014
324
GeForce GT 1030
NVIDIA, May 2017
44.68
OctaneBench
GeForce RTX 3070 Ti Mobile
NVIDIA, January 2022
328
GeForce RTX 3050 Mobile
NVIDIA, May 2021
145
GeForce GTX 970
NVIDIA, September 2014
74
Quadro M2200 Mobile
NVIDIA, January 2017
43
RTX A2000 Mobile
NVIDIA, April 2021
21
Vulkan
Radeon RX 6600 XT
AMD, July 2021
87752
Radeon RX 5700
AMD, July 2019
61331
GeForce MX570 A
NVIDIA, May 2022
38904
GeForce GTX 970
NVIDIA, September 2014
31919
GeForce 940M
NVIDIA, March 2015
5522
OpenCL
GeForce GTX 1660 SUPER
NVIDIA, October 2019
63654
Quadro P4000
NVIDIA, February 2017
42289
GeForce GTX 970
NVIDIA, September 2014
26896
GeForce GTX 965M
NVIDIA, January 2016
13849
Radeon Pro 450
AMD, October 2016
8880
Hashcat
Radeon R9 290
AMD, November 2013
160182 H/s
Arc A310
Intel, October 2022
157126 H/s
GeForce GTX 970
NVIDIA, September 2014
157087 H/s
Radeon RX 470
AMD, August 2016
154346 H/s
Radeon R9 280X
AMD, October 2013
151963 H/s