NVIDIA GeForce RTX 3060 vs AMD Radeon RX 6600

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce RTX 3060 and AMD Radeon RX 6600 video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
NVIDIA
AMD
Launch Date
January 2021
October 2021
Platform
Desktop
Desktop
Model Name
GeForce RTX 3060
Radeon RX 6600
Generation
GeForce 30
Navi II
Base Clock
1320MHz
1626MHz
Boost Clock
1777MHz
2491MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
1792
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
28
-
Transistors
12,000 million
11,060 million
RT Cores
28
28
Compute Units
-
28
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
112
-
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
112
L1 Cache
128 KB (per SM)
128 KB per Array
L2 Cache
3MB
2MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Foundry
Samsung
TSMC
Process Size
8 nm
7 nm
Architecture
Ampere
RDNA 2.0
TDP
170W
132W

Memory Specifications

Memory Size
12GB
8GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
128bit
Memory Clock
1875MHz
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
360.0 GB/s
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
85.30 GPixel/s
159.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
199.0 GTexel/s
279.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.74 TFLOPS
17.86 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
199.0 GFLOPS
558.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.736 TFlops
8.748 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
2.1
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
CUDA
8.6
-
Power Connectors
1x 12-pin
1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
64
Shader Model
6.6
6.5
Suggested PSU
450W
300W

Advantages

NVIDIA GeForce RTX 3060
GeForce RTX 3060
  • More Shading Units: 3584 (3584 vs 1792)
  • Larger Memory Size: 12GB (12GB vs 8GB)
  • Higher Bandwidth: 360.0 GB/s (360.0 GB/s vs 224.0 GB/s)
AMD Radeon RX 6600
Radeon RX 6600
  • Higher Boost Clock: 2491MHz (1777MHz vs 2491MHz)
  • Newer Launch Date: October 2021 (January 2021 vs October 2021)

Shadow of the Tomb Raider 2160p

GeForce RTX 3060
+29% 45 Fps
Radeon RX 6600
35 Fps

Shadow of the Tomb Raider 1440p

GeForce RTX 3060
+11% 78 Fps
Radeon RX 6600
70 Fps

Shadow of the Tomb Raider 1080p

GeForce RTX 3060
114 Fps
Radeon RX 6600
+13% 129 Fps

Cyberpunk 2077 2160p

GeForce RTX 3060
+29% 31 Fps
Radeon RX 6600
24 Fps

Cyberpunk 2077 1440p

GeForce RTX 3060
+23% 37 Fps
Radeon RX 6600
30 Fps

Cyberpunk 2077 1080p

GeForce RTX 3060
+8% 53 Fps
Radeon RX 6600
49 Fps

Battlefield 5 2160p

GeForce RTX 3060
+35% 58 Fps
Radeon RX 6600
43 Fps

Battlefield 5 1440p

GeForce RTX 3060
+1% 103 Fps
Radeon RX 6600
102 Fps

Battlefield 5 1080p

GeForce RTX 3060
+15% 145 Fps
Radeon RX 6600
126 Fps

GTA 5 2160p

GeForce RTX 3060
49 Fps
Radeon RX 6600
+24% 61 Fps

GTA 5 1440p

GeForce RTX 3060
+26% 82 Fps
Radeon RX 6600
65 Fps

GTA 5 1080p

GeForce RTX 3060
136 Fps
Radeon RX 6600
+40% 190 Fps

FP32 (float)

GeForce RTX 3060
+46% 12.736 TFlops
Radeon RX 6600
8.748 TFlops

3DMark Time Spy

GeForce RTX 3060
+11% 8881
Radeon RX 6600
7974

Vulkan

GeForce RTX 3060
+7% 84816
Radeon RX 6600
79201

OpenCL

GeForce RTX 3060
+26% 89301
Radeon RX 6600
71022

SiliconCat Rating

116
Ranks 116 among Desktop GPU on our website
232
Ranks 232 among all GPU on our website
160
Ranks 160 among Desktop GPU on our website
322
Ranks 322 among all GPU on our website
GeForce RTX 3060
Radeon RX 6600

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