AMD Radeon RX 6600 vs NVIDIA GeForce RTX 4060 Mobile

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the AMD Radeon RX 6600 and NVIDIA GeForce RTX 4060 Mobile video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
AMD
NVIDIA
Launch Date
October 2021
January 2023
Platform
Desktop
Mobile
Model Name
Radeon RX 6600
GeForce RTX 4060 Mobile
Generation
Navi II
GeForce 40 Mobile
Base Clock
1626MHz
1545MHz
Boost Clock
2491MHz
1890MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
3072
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
24
Transistors
11,060 million
Unknown
RT Cores
28
24
Compute Units
28
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
96
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
96
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2MB
32MB
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x16
Foundry
TSMC
TSMC
Process Size
7 nm
5 nm
Architecture
RDNA 2.0
Ada Lovelace
TDP
132W
115W

Memory Specifications

Memory Size
8GB
8GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
128bit
Memory Clock
1750MHz
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
159.4 GPixel/s
90.72 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
279.0 GTexel/s
181.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.86 TFLOPS
11.61 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
558.0 GFLOPS
181.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.748 TFlops
11.84 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
2.1
3.0
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
CUDA
-
8.9
Power Connectors
1x 8-pin
None
Shader Model
6.5
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
48
Suggested PSU
300W
-

Advantages

AMD Radeon RX 6600
Radeon RX 6600
  • Higher Boost Clock: 2491MHz (2491MHz vs 1890MHz)
NVIDIA GeForce RTX 4060 Mobile
GeForce RTX 4060 Mobile
  • More Shading Units: 3072 (1792 vs 3072)
  • Higher Bandwidth: 256.0 GB/s (224.0 GB/s vs 256.0 GB/s)
  • Newer Launch Date: January 2023 (October 2021 vs January 2023)

Shadow of the Tomb Raider 2160p

Radeon RX 6600
35 Fps
GeForce RTX 4060 Mobile
+17% 41 Fps

Shadow of the Tomb Raider 1440p

Radeon RX 6600
70 Fps
GeForce RTX 4060 Mobile
+37% 96 Fps

Shadow of the Tomb Raider 1080p

Radeon RX 6600
129 Fps
GeForce RTX 4060 Mobile
+15% 148 Fps

Cyberpunk 2077 1440p

Radeon RX 6600
+11% 30 Fps
GeForce RTX 4060 Mobile
27 Fps

GTA 5 2160p

Radeon RX 6600
61 Fps
GeForce RTX 4060 Mobile
+28% 78 Fps

GTA 5 1440p

Radeon RX 6600
65 Fps
GeForce RTX 4060 Mobile
+14% 74 Fps

GTA 5 1080p

Radeon RX 6600
+11% 190 Fps
GeForce RTX 4060 Mobile
171 Fps

FP32 (float)

Radeon RX 6600
8.748 TFlops
GeForce RTX 4060 Mobile
+35% 11.84 TFlops

3DMark Time Spy

Radeon RX 6600
7974
GeForce RTX 4060 Mobile
+28% 10188

SiliconCat Rating

162
Ranks 162 among Desktop GPU on our website
331
Ranks 331 among all GPU on our website
40
Ranks 40 among Mobile GPU on our website
264
Ranks 264 among all GPU on our website
Radeon RX 6600
GeForce RTX 4060 Mobile

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