NVIDIA RTX A2000

NVIDIA RTX A2000
NVIDIA RTX A2000 is a Professional video accelerator from NVIDIA. It began to be released in August 2021. The GPU has a boost frequency of 1200MHz. It also has a memory frequency of 1500MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
August 2021
Model Name
RTX A2000
Generation
Quadro
Base Clock
562MHz
Boost Clock
1200MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3328
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
26
Transistors
12,000 million
RT Cores
26
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
104
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
104
L1 Cache
128 KB (per SM)
L2 Cache
3MB
Bus Interface
PCIe 4.0 x16
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere
TDP
70W

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Display and Media

Outputs
4x mini-DisplayPort 1.4a

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
57.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
124.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.987 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
124.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.147 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
8.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Shader Model
6.6
Suggested PSU
250W

Shadow of the Tomb Raider 2160p

26 Fps

Shadow of the Tomb Raider 1440p

49 Fps

Shadow of the Tomb Raider 1080p

71 Fps

FP32 (float)

8.147 TFlops

3DMark Time Spy

5805

Blender

1858.72

Vulkan

69675

OpenCL

72786

Compared to Other GPU

SiliconCat Rating

418
Ranks 418 among all GPU on our website
Shadow of the Tomb Raider 2160p
GeForce RTX 4060
NVIDIA, May 2023
45 Fps
Radeon 8060S Graphics
AMD, January 2025
38 Fps
RTX A2000
NVIDIA, August 2021
26 Fps
GeForce GTX 1060 3 GB
NVIDIA, August 2016
15 Fps
GeForce GTX 950
NVIDIA, August 2015
5 Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 3070 Ti Mobile
NVIDIA, January 2022
84 Fps
GeForce RTX 4050 Mobile
NVIDIA, January 2023
69 Fps
RTX A2000
NVIDIA, August 2021
49 Fps
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
30 Fps
GeForce GT 1030 DDR4
NVIDIA, March 2018
7 Fps
Shadow of the Tomb Raider 1080p
Radeon RX 6600
AMD, October 2021
129 Fps
GeForce GTX 1070 Ti
NVIDIA, November 2017
102 Fps
GeForce GTX 1660
NVIDIA, March 2019
74 Fps
RTX A2000
NVIDIA, August 2021
71 Fps
GeForce GT 1030 DDR4
NVIDIA, March 2018
12 Fps
FP32 (float)
Radeon Pro Vega 56
AMD, August 2017
8.78 TFlops
RTX 500 Mobile Ada Generation
NVIDIA, February 2024
8.46 TFlops
RTX A2000
NVIDIA, August 2021
8.147 TFlops
GeForce RTX 3050 4 GB
NVIDIA, January 2022
7.857 TFlops
GeForce GTX 1080 Max Q
NVIDIA, June 2017
7.366 TFlops
3DMark Time Spy
Radeon RX 6700M
AMD, May 2021
9717
GeForce RTX 2080 Max Q
NVIDIA, January 2019
7809
RTX A2000
NVIDIA, August 2021
5805
Radeon RX 590 GME
AMD, March 2020
4346
GeForce GTX 1650 Ti Max Q
NVIDIA, April 2020
3227
Blender
GeForce RTX 4080 Mobile
NVIDIA, January 2023
6371
GeForce RTX 3070 Mobile
NVIDIA, January 2021
3171
RTX A2000
NVIDIA, August 2021
1858.72
Radeon RX 7600M XT
AMD, January 2023
1033.03
GeForce GTX 1070 GDDR5X
NVIDIA, December 2018
561
Vulkan
GeForce RTX 5060 Ti
NVIDIA, January 2025
135830
GeForce RTX 2070 SUPER
NVIDIA, July 2019
94845
RTX A2000
NVIDIA, August 2021
69675
Radeon Pro 580X
AMD, March 2019
44469
Radeon Pro 5300M
AMD, November 2019
24807
OpenCL
Radeon RX 7800 XT
AMD, August 2023
140145
CMP 40HX
NVIDIA, February 2021
97694
RTX A2000
NVIDIA, August 2021
72786
GeForce GTX 1650 SUPER
NVIDIA, November 2019
56310
Radeon Pro W6400
AMD, January 2022
35443