Top 500

NVIDIA GeForce GT 1030 DDR4

NVIDIA GeForce GT 1030 DDR4

NVIDIA GeForce GT 1030 DDR4 is a Desktop video accelerator from NVIDIA. It began to be released in March 2018. The GPU has a boost frequency of 1379MHz. It also has a memory frequency of 1050MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 465

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
March 2018
Model Name
GeForce GT 1030 DDR4
Generation
GeForce 10
Base Clock
1152MHz
Boost Clock
1379MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
3
Transistors
1,800 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
24
L1 Cache
48 KB (per SM)
L2 Cache
512KB
Bus Interface
PCIe 3.0 x4
Foundry
Samsung
Process Size
14 nm
Architecture
Pascal
TDP
20W

Memory Specifications

Memory Size
2GB
Memory Type
DDR4
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1050MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
16.80 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
22.06 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
33.10 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
16.55 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
33.10 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.08 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Shader Model
6.4
Suggested PSU
200W

Shadow of the Tomb Raider 2160p

2 Fps

Shadow of the Tomb Raider 1440p

7 Fps

Shadow of the Tomb Raider 1080p

12 Fps

Battlefield 5 2160p

1 Fps

Battlefield 5 1440p

17 Fps

Battlefield 5 1080p

22 Fps

FP32 (float)

1.08 TFlops

3DMark Time Spy

635

Blender

84

OctaneBench

20

Compared to Other GPU

0%
0%
3%
Better then 0% GPU over the past year
Better then 0% GPU over the past 3 years
Better then 3% GPU

SiliconCat Rating

465
Ranks 465 among Desktop GPU on our website
1021
Ranks 1021 among all GPU on our website
Shadow of the Tomb Raider 2160p
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GeForce GTX 970
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GeForce GT 1030 DDR4
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2 Fps
Shadow of the Tomb Raider 1440p
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75 Fps
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54 Fps
GeForce GTX 1060 6 GB
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33 Fps
GeForce GT 1030 DDR4
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7 Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 3070
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Arc A770
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109 Fps
GeForce GTX 1070
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79 Fps
Radeon RX 6500 XT
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46 Fps
GeForce GT 1030 DDR4
NVIDIA, March 2018
12 Fps
Battlefield 5 2160p
Radeon RX 5700 XT
AMD, July 2019
58 Fps
Radeon RX 5600 XT
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46 Fps
Radeon RX 5500 XT
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34 Fps
GeForce GTX 1060 3 GB
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24 Fps
GeForce GT 1030 DDR4
NVIDIA, March 2018
1 Fps
Battlefield 5 1440p
Radeon RX 6600
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102 Fps
Radeon RX Vega 56
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89 Fps
GeForce RTX 3050 OEM
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68 Fps
GeForce GTX 1650 GDDR6
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49 Fps
GeForce GT 1030 DDR4
NVIDIA, March 2018
17 Fps
Battlefield 5 1080p
Radeon RX 5700 XT
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139 Fps
GeForce RTX 2060 SUPER
NVIDIA, July 2019
124 Fps
Radeon RX 5500 XT
AMD, December 2019
88 Fps
GeForce GTX 1060 3 GB
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68 Fps
GeForce GT 1030 DDR4
NVIDIA, March 2018
22 Fps
FP32 (float)
Tesla X2070
NVIDIA, July 2011
1.143 TFlops
GeForce GT 1030 DDR4
NVIDIA, March 2018
1.08 TFlops
Tesla M2050
NVIDIA, July 2011
1.029 TFlops
FirePro S4000X
AMD, August 2014
1.012 TFlops
3DMark Time Spy
Arc A550M
Intel, January 2022
5182
Radeon RX 570
AMD, April 2017
3874
Radeon 780M
AMD, January 2023
2755
Radeon RX 560
AMD, April 2017
1737
GeForce GT 1030 DDR4
NVIDIA, March 2018
635
Blender
Radeon RX 6950 XT
AMD, May 2022
2864
Radeon RX 7600M
AMD, January 2023
1338
GeForce GTX 1070 GDDR5X
NVIDIA, December 2018
561
GeForce GTX 980MX
NVIDIA, June 2016
251
GeForce GT 1030 DDR4
NVIDIA, March 2018
84
OctaneBench
GeForce RTX 4050 Mobile
NVIDIA, January 2023
254
P104 100
NVIDIA, December 2017
124
GeForce GTX 1050 Max Q
NVIDIA, January 2018
36
GeForce GT 1030 DDR4
NVIDIA, March 2018
20