Top 500

AMD Radeon RX Vega 56

AMD Radeon RX Vega 56

AMD Radeon RX Vega 56 is a Desktop video accelerator from AMD. It began to be released in August 2017. The GPU has a boost frequency of 1471MHz. It also has a memory frequency of 800MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 147

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2017
Model Name
Radeon RX Vega 56
Generation
Vega
Base Clock
1156MHz
Boost Clock
1471MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
Transistors
12,500 million
Compute Units
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
L1 Cache
16 KB (per CU)
L2 Cache
4MB
Bus Interface
PCIe 3.0 x16
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 5.0
TDP
210W

Memory Specifications

Memory Size
8GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
2048bit
Memory Clock
800MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
409.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
94.14 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
329.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.09 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
659.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.328 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
2x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.4
Suggested PSU
550W

Shadow of the Tomb Raider 2160p

31 Fps

Shadow of the Tomb Raider 1440p

60 Fps

Shadow of the Tomb Raider 1080p

87 Fps

Battlefield 5 2160p

53 Fps

Battlefield 5 1440p

89 Fps

Battlefield 5 1080p

128 Fps

GTA 5 2160p

45 Fps

GTA 5 1440p

93 Fps

GTA 5 1080p

106 Fps

FP32 (float)

10.328 TFlops

3DMark Time Spy

7045

Compared to Other GPU

10%
22%
69%
Better then 10% GPU over the past year
Better then 22% GPU over the past 3 years
Better then 69% GPU

SiliconCat Rating

147
Ranks 147 among Desktop GPU on our website
290
Ranks 290 among all GPU on our website
Shadow of the Tomb Raider 2160p
59 Fps
Radeon VII
AMD, February 2019
43 Fps
Radeon RX Vega 56
AMD, August 2017
31 Fps
GeForce RTX 3050 8 GB
NVIDIA, January 2022
20 Fps
Radeon Pro W6400
AMD, January 2022
8 Fps
Shadow of the Tomb Raider 1440p
RTX A4000
NVIDIA, April 2021
101 Fps
GeForce RTX 3060
NVIDIA, January 2021
78 Fps
Radeon RX Vega 56
AMD, August 2017
60 Fps
Radeon RX 580
AMD, April 2017
36 Fps
GeForce GTX 1630
NVIDIA, June 2022
18 Fps
Shadow of the Tomb Raider 1080p
Radeon RX 6800
AMD, October 2020
161 Fps
Radeon RX 6700M
AMD, May 2021
113 Fps
Radeon RX Vega 56
AMD, August 2017
87 Fps
Radeon RX 480
AMD, June 2016
53 Fps
GeForce GTX 1050 Ti
NVIDIA, October 2016
29 Fps
Battlefield 5 2160p
GeForce RTX 3070 Ti
NVIDIA, May 2021
83 Fps
GeForce GTX 1080 Ti
NVIDIA, March 2017
65 Fps
Radeon RX Vega 56
AMD, August 2017
53 Fps
GeForce RTX 2060
NVIDIA, January 2019
44 Fps
GeForce RTX 3050 OEM
NVIDIA, January 2022
30 Fps
Battlefield 5 1440p
GeForce RTX 3060 Ti
NVIDIA, December 2020
122 Fps
Radeon RX 6600
AMD, October 2021
102 Fps
Radeon RX Vega 56
AMD, August 2017
89 Fps
GeForce RTX 3050 OEM
NVIDIA, January 2022
68 Fps
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
49 Fps
Battlefield 5 1080p
Radeon RX 6700 XT
AMD, March 2021
185 Fps
GeForce RTX 3060
NVIDIA, January 2021
145 Fps
Radeon RX Vega 56
AMD, August 2017
128 Fps
GeForce GTX 1660 Ti
NVIDIA, February 2019
103 Fps
GeForce GTX 1060 6 GB
NVIDIA, July 2016
75 Fps
GTA 5 2160p
GeForce RTX 3090 Ti
NVIDIA, January 2022
146 Fps
GeForce RTX 4060
NVIDIA, May 2023
92 Fps
GeForce RTX 3060 Ti GDDR6X
NVIDIA, October 2022
69 Fps
GeForce GTX 1080
NVIDIA, May 2016
55 Fps
Radeon RX Vega 56
AMD, August 2017
45 Fps
GTA 5 1440p
GeForce RTX 3090 Ti
NVIDIA, January 2022
187 Fps
GeForce RTX 2080 SUPER
NVIDIA, July 2019
116 Fps
Radeon RX Vega 56
AMD, August 2017
93 Fps
GeForce RTX 4060 Mobile
NVIDIA, January 2023
74 Fps
GeForce RTX 3050 8 GB
NVIDIA, January 2022
47 Fps
GTA 5 1080p
GeForce RTX 3090
NVIDIA, September 2020
213 Fps
GeForce RTX 3080 12 GB
NVIDIA, January 2022
175 Fps
GeForce GTX 1080 Ti
NVIDIA, March 2017
157 Fps
GeForce RTX 3060
NVIDIA, January 2021
136 Fps
Radeon RX Vega 56
AMD, August 2017
106 Fps
FP32 (float)
Radeon Pro V340
AMD, August 2018
10.964 TFlops
Radeon Pro V320
AMD, June 2017
10.746 TFlops
Radeon RX Vega 56
AMD, August 2017
10.328 TFlops
9.776 TFlops
Tesla P100 PCIe 16 GB
NVIDIA, June 2016
9.15 TFlops
3DMark Time Spy
Radeon RX 6700
AMD, June 2021
11206
Radeon RX 6800S
AMD, January 2022
9088
Radeon RX Vega 56
AMD, August 2017
7045
Radeon RX 590
AMD, November 2018
4864
GeForce GTX 1060 3 GB
NVIDIA, August 2016
3754