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NVIDIA GeForce GTX 1060 3 GB

NVIDIA GeForce GTX 1060 3 GB

NVIDIA GeForce GTX 1060 3 GB is a Desktop video accelerator from NVIDIA. It began to be released in August 2016. The GPU has a boost frequency of 1708MHz. It also has a memory frequency of 2002MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 270

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
August 2016
Model Name
GeForce GTX 1060 3 GB
Generation
GeForce 10
Base Clock
1506MHz
Boost Clock
1708MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1152
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
9
Transistors
4,400 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
L1 Cache
48 KB (per SM)
L2 Cache
1536KB
Bus Interface
PCIe 3.0 x16
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal
TDP
120W

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
81.98 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
123.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
61.49 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
123.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.779 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 6-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Shader Model
6.4
Suggested PSU
300W

Shadow of the Tomb Raider 2160p

15 Fps

Shadow of the Tomb Raider 1440p

30 Fps

Shadow of the Tomb Raider 1080p

45 Fps

Battlefield 5 2160p

24 Fps

Battlefield 5 1440p

45 Fps

Battlefield 5 1080p

68 Fps

FP32 (float)

3.779 TFlops

3DMark Time Spy

3754

Blender

350

OctaneBench

76

Compared to Other GPU

0%
8%
44%
Better then 0% GPU over the past year
Better then 8% GPU over the past 3 years
Better then 44% GPU

SiliconCat Rating

270
Ranks 270 among Desktop GPU on our website
579
Ranks 579 among all GPU on our website
Shadow of the Tomb Raider 2160p
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Shadow of the Tomb Raider 1440p
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GeForce GTX 1060 6 GB
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30 Fps
Shadow of the Tomb Raider 1080p
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GeForce GTX 1060 3 GB
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45 Fps
Battlefield 5 2160p
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Radeon RX 5500 XT
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34 Fps
GeForce GTX 1060 3 GB
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24 Fps
GeForce GT 1030 DDR4
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1 Fps
Battlefield 5 1440p
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GeForce GTX 1650 GDDR6
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49 Fps
GeForce GTX 1060 3 GB
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45 Fps
Battlefield 5 1080p
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139 Fps
GeForce RTX 2060 SUPER
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124 Fps
Radeon RX 5500 XT
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88 Fps
GeForce GTX 1060 3 GB
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68 Fps
Radeon RX 550
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20 Fps
FP32 (float)
FirePro W8100
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4.053 TFlops
GeForce GTX 1060 3 GB GP104
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3.934 TFlops
GeForce GTX 1060 3 GB
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3.779 TFlops
Arc A550M
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3.612 TFlops
FirePro S7150 x2
AMD, February 2016
3.431 TFlops
3DMark Time Spy
Radeon RX Vega 56
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7045
Radeon RX 590
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4864
GeForce GTX 1060 3 GB
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3754
Radeon HD 7970
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2371
Radeon R9 270
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1603
Blender
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2864
Radeon RX 7600M
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1338
GeForce GTX 1070 GDDR5X
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561
GeForce GTX 1060 3 GB
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350
Radeon Vega 8
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62
OctaneBench
GeForce RTX 3070 Ti Mobile
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328
GeForce RTX 3050 Mobile
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145
GeForce GTX 1060 3 GB
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76
Quadro RTX 4000 Max Q
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43
GeForce GTX 850M
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22