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NVIDIA GeForce GTX 1060 6 GB

NVIDIA GeForce GTX 1060 6 GB
NVIDIA GeForce GTX 1060 6 GB is a Desktop video accelerator from NVIDIA. It began to be released in July 2016. The GPU has a boost frequency of 1709MHz. It also has a memory frequency of 2002MHz. Its characteristics, as well as benchmark results, are presented in more detail below.
Top Desktop GPU: 310

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
July 2016
Model Name
GeForce GTX 1060 6 GB
Generation
GeForce 10
Base Clock
1506MHz
Boost Clock
1709MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
10
Transistors
4,400 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
L1 Cache
48 KB (per SM)
L2 Cache
1536KB
Bus Interface
PCIe 3.0 x16
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal
TDP
120W

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.2 GB/s

Display and Media

Outputs
1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
82.03 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
136.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
68.36 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
136.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.286 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
6.1
DirectX
12 (12_1)
Power Connectors
1x 6-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Shader Model
6.4
Suggested PSU
300W

Shadow of the Tomb Raider 2160p

9 Fps

Shadow of the Tomb Raider 1440p

33 Fps

Shadow of the Tomb Raider 1080p

51 Fps

Battlefield 5 2160p

28 Fps

Battlefield 5 1440p

49 Fps

Battlefield 5 1080p

75 Fps

FP32 (float)

4.286 TFlops

3DMark Time Spy

4099

Blender

360.7

Compared to Other GPU

0%
0%
42%
Better then 0% GPU over the past year
Better then 0% GPU over the past 3 years
Better then 42% GPU

SiliconCat Rating

310
Ranks 310 among Desktop GPU on our website
607
Ranks 607 among all GPU on our website
Shadow of the Tomb Raider 2160p
GeForce RTX 3070 Ti Mobile
NVIDIA, January 2022
43 Fps
Radeon RX 6700M
AMD, May 2021
34 Fps
Radeon RX 590
AMD, November 2018
24 Fps
Radeon RX 470
AMD, August 2016
12 Fps
GeForce GTX 1060 6 GB
NVIDIA, July 2016
9 Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 3070 Ti Mobile
NVIDIA, January 2022
84 Fps
GeForce RTX 4050 Mobile
NVIDIA, January 2023
69 Fps
RTX A2000
NVIDIA, August 2021
49 Fps
GeForce GTX 1060 6 GB
NVIDIA, July 2016
33 Fps
GeForce GT 1030 DDR4
NVIDIA, March 2018
7 Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 2080
NVIDIA, September 2018
124 Fps
Arc A750
Intel, October 2022
100 Fps
Radeon R9 FURY
AMD, July 2015
73 Fps
GeForce GTX 1060 6 GB
NVIDIA, July 2016
51 Fps
6 Fps
Battlefield 5 2160p
GeForce RTX 2070 SUPER
NVIDIA, July 2019
57 Fps
GeForce RTX 2060 12 GB
NVIDIA, December 2021
46 Fps
GeForce GTX 1650 SUPER
NVIDIA, November 2019
34 Fps
GeForce GTX 1060 6 GB
NVIDIA, July 2016
28 Fps
GeForce GT 1030 DDR4
NVIDIA, March 2018
1 Fps
Battlefield 5 1440p
Radeon RX 6600
AMD, October 2021
102 Fps
Radeon RX Vega 56
AMD, August 2017
89 Fps
GeForce RTX 3050 OEM
NVIDIA, January 2022
68 Fps
GeForce GTX 1060 6 GB
NVIDIA, July 2016
49 Fps
Radeon RX 550
AMD, April 2017
14 Fps
Battlefield 5 1080p
GeForce RTX 3070 Mobile
NVIDIA, January 2021
131 Fps
GeForce GTX 1070 Ti
NVIDIA, November 2017
110 Fps
GeForce RTX 3050 8 GB
NVIDIA, January 2022
82 Fps
GeForce GTX 1060 6 GB
NVIDIA, July 2016
75 Fps
12 Fps
FP32 (float)
Radeon RX 5500M
AMD, October 2019
4.63 TFlops
GeForce GTX 1060 6 GB GDDR5X
NVIDIA, October 2018
4.373 TFlops
GeForce GTX 1060 6 GB
NVIDIA, July 2016
4.286 TFlops
Tesla K80
NVIDIA, November 2014
4.195 TFlops
Radeon E8950
AMD, September 2015
4.095 TFlops
3DMark Time Spy
GeForce RTX 2060
NVIDIA, January 2019
7498
GeForce GTX 1660
NVIDIA, March 2019
5520
GeForce GTX 1060 6 GB
NVIDIA, July 2016
4099
GeForce GTX 1650 Max Q
NVIDIA, April 2020
3060
Graphics 64EU (Arrow Lake-U)
Intel, January 2025
2078
Blender
Quadro RTX 5000
NVIDIA, August 2018
1408.56
GeForce GTX 1660
NVIDIA, March 2019
794
P106 100
NVIDIA, June 2017
399
GeForce GTX 1060 6 GB
NVIDIA, July 2016
360.7
GeForce GT 1030
NVIDIA, May 2017
44.68