AMD Radeon Vega 6 (Ryzen 2000/3000)

AMD Radeon Vega 6 (Ryzen 2000/3000)
AMD Radeon Vega 6 (Ryzen 2000/3000) is a Integrated video accelerator from AMD. It began to be released in January 2018. The GPU has a boost frequency of 1100-1200 MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Basic

Label Name
AMD
Platform
Integrated
Launch Date
January 2018
Model Name
Radeon Vega 6 Graphics
Generation
Vega
Base Clock
300 MHz
Boost Clock
1100-1200 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
Compute Units
6
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
24
Foundry
GlobalFoundries
Process Size
14 nm / 12 nm
Architecture
Vega (GCN 5.0)

Memory Specifications

Memory Size
System Shared
Memory Type
DDR4
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128-bit
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
38.4 GB/s

Display and Media

AMD FreeSync
Yes
AV1 Encode/Decode
No
H.264 Hardware Encode/Decode
Encode/Decode
H.265 HEVC Hardware Encode/Decode
Encode/Decode (8-bit); Decode (10-bit)

Miscellaneous

DirectX
DirectX 12 (Feature Level 12_1)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8

Shadow of the Tomb Raider 1080p

6 Fps

Cyberpunk 2077 1080p

6.35 Fps

Battlefield 5 1080p

12 Fps

GTA 5 1080p

12 Fps

3DMark Time Spy

551.5

Vulkan

7524

OpenCL

8414

Compared to Other GPU

Shadow of the Tomb Raider 1080p
GeForce RTX 2080
NVIDIA, September 2018
124 Fps
Arc A750
Intel, October 2022
100 Fps
Radeon R9 FURY
AMD, July 2015
73 Fps
GeForce GTX 970
NVIDIA, September 2014
41 Fps
6 Fps
Cyberpunk 2077 1080p
Radeon RX 6700 XT
AMD, March 2021
75 Fps
Radeon RX 6700
AMD, June 2021
60 Fps
GeForce RTX 2060 12 GB
NVIDIA, December 2021
47 Fps
Arc 140T
Intel, January 2025
23 Fps
6.35 Fps
Battlefield 5 1080p
GeForce RTX 3070 Mobile
NVIDIA, January 2021
131 Fps
GeForce GTX 1070 Ti
NVIDIA, November 2017
110 Fps
GeForce RTX 3050 8 GB
NVIDIA, January 2022
82 Fps
GeForce GTX 1650
NVIDIA, April 2019
64 Fps
12 Fps
GTA 5 1080p
GeForce RTX 4070 Ti
NVIDIA, January 2023
186 Fps
GeForce GTX 1050 Ti
NVIDIA, October 2016
172 Fps
Radeon RX 6600M
AMD, May 2021
151 Fps
Radeon RX Vega 56
AMD, August 2017
106 Fps
12 Fps
3DMark Time Spy
Radeon R9 390
AMD, June 2015
3804
2824
Radeon HD 7950
AMD, January 2012
1879
Iris Xe Graphics 80EU
Intel, January 2022
1216
551.5
Vulkan
GeForce GTX 1660 SUPER
NVIDIA, October 2019
59828
T1000
NVIDIA, May 2021
34688
Graphics 64EU (Meteor Lake)
Intel, December 2023
19111
Graphics 32EU (Arrow Lake)
Intel, January 2025
10348
7524
OpenCL
Radeon RX 580 2048SP
AMD, October 2018
34827
GeForce GTX 1050 Ti
NVIDIA, October 2016
20836
Radeon 840M
Intel, February 2025
12393
Quadro M1000M
NVIDIA, August 2015
8849
8414