Intel Graphics 64EU (Meteor Lake)

Intel Graphics 64EU (Meteor Lake)
Intel Graphics 64EU (Meteor Lake) is a Integrated video accelerator from Intel. It began to be released in December 2023. The GPU has a boost frequency of 1750-2000 MHz (CPU dependent). It also has a memory frequency of System Shared. Its characteristics, as well as benchmark results, are presented in more detail below.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
December 2023
Former Codename
Meteor Lake GT1
GPU Lithography
TSMC N5
Model Name
Intel Graphics 64EU (Meteor Lake)
Generation
Meteor Lake
Base Clock
300 MHz
Boost Clock
1750-2000 MHz (CPU dependent)
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
Compute Units
64
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
TSMC
Process Size
5 nm
Architecture
Xe-LPG

Memory Specifications

Memory Size
System Shared
Memory Type
DDR5 / LPDDR5X (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Dependent
Memory Clock
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Yes
DisplayPort Extensions
2.1 UHBR20
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
2.1 FRL
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Max Resolution HDMI
4096 x 2304 @ 60Hz (TMDS) / 7680 x 4320 @ 60Hz (FRL)
Number of Displays Supported
4
Outputs
eDP 1.4b, DP 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.8944 TFlops

AI Features

AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
GPU Peak TOPS (Int8)
7-8 TOPS (CPU dependent)
Intel Deep Learning Boost on GPU
Yes

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.2
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Shader Model
6.6

FP32 (float)

1.8944 TFlops

3DMark Time Spy

1654

Vulkan

19111

OpenCL

17394

Compared to Other GPU

SiliconCat Rating

891
Ranks 891 among all GPU on our website
FP32 (float)
Radeon Vega 8 Mobile
AMD, January 2021
2.007 TFlops
Radeon R7 370
AMD, June 2015
1.957 TFlops
Graphics 64EU (Meteor Lake)
Intel, December 2023
1.8944 TFlops
1.856 TFlops
Radeon RX 560 Mobile
AMD, January 2017
1.812 TFlops
3DMark Time Spy
Radeon RX 580 2048SP
AMD, October 2018
3906
GeForce GTX 980M
NVIDIA, October 2014
2888
GeForce GTX 680
NVIDIA, March 2012
1922
Graphics 64EU (Meteor Lake)
Intel, December 2023
1654
321
Vulkan
Radeon Pro W5700
AMD, November 2019
62536
Radeon Pro 5500 XT
AMD, August 2020
39646
GeForce GTX 1630
NVIDIA, June 2022
23688
Graphics 64EU (Meteor Lake)
Intel, December 2023
19111
3553
OpenCL
GeForce GTX 1070
NVIDIA, June 2016
46137
GeForce GTX 980
NVIDIA, September 2014
29769
Graphics 64EU (Meteor Lake)
Intel, December 2023
17394
GeForce GTX 860M
NVIDIA, January 2014
10722
Radeon HD 6950
AMD, December 2010
6192