AMD Radeon 680M vs Intel Graphics 64EU (Meteor Lake)

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the AMD Radeon 680M and Intel Graphics 64EU (Meteor Lake) video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
AMD
Intel
Launch Date
January 2022
December 2023
Platform
Integrated
Integrated
Former Codename
-
Meteor Lake GT1
GPU Lithography
-
TSMC N5
Model Name
Radeon 680M
Intel Graphics 64EU (Meteor Lake)
Generation
Navi II IGP
Meteor Lake
Base Clock
2000MHz
300 MHz
Boost Clock
2200MHz
1750-2000 MHz (CPU dependent)
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
512
Transistors
13,100 million
-
RT Cores
12
-
Compute Units
12
64
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
32
L1 Cache
128 KB per Array
-
L2 Cache
2MB
-
Bus Interface
PCIe 4.0 x8
-
Foundry
TSMC
TSMC
Process Size
6 nm
5 nm
Architecture
RDNA 2.0
Xe-LPG
TDP
50W
-

Memory Specifications

Memory Size
System Shared
System Shared
Memory Type
System Shared
DDR5 / LPDDR5X (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
System Dependent
Memory Clock
SystemShared
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
System Dependent

Display and Media

AV1 Encode/Decode
-
Yes
DisplayPort Extensions
-
2.1 UHBR20
H.264 Hardware Encode/Decode
-
Yes
H.265 HEVC Hardware Encode/Decode
-
Yes
HDMI Version
-
2.1 FRL
Intel Quick Sync Video
-
Yes
Max Resolution DP
-
7680 x 4320 @ 60Hz
Max Resolution eDP
-
3840 x 2400 @ 120Hz
Max Resolution HDMI
-
4096 x 2304 @ 60Hz (TMDS) / 7680 x 4320 @ 60Hz (FRL)
Number of Displays Supported
-
4
Outputs
Portable Device Dependent
eDP 1.4b, DP 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
70.40 GPixel/s
-
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
105.6 GTexel/s
-
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.758 TFLOPS
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
211.2 GFLOPS
-
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.245 TFlops
1.8944 TFlops

AI Features

AI Software Frameworks Supported by GPU
-
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
GPU Peak TOPS (Int8)
-
7-8 TOPS (CPU dependent)
Intel Deep Learning Boost on GPU
-
Yes

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.4
OpenCL Version
2.0
3.0
OpenGL
4.6
4.6
CUDA
-
No
DirectX
12 Ultimate (12_2)
12.2
Power Connectors
None
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
16
Shader Model
6.7
6.6

Advantages

AMD Radeon 680M
Radeon 680M
  • More Shading Units: 768 (768 vs 512)
Intel Graphics 64EU (Meteor Lake)
Graphics 64EU (Meteor Lake)
  • Higher Boost Clock: 1750-2000 MHz (CPU dependent) (2200MHz vs 1750-2000 MHz (CPU dependent))
  • Newer Launch Date: December 2023 (January 2022 vs December 2023)

FP32 (float)

Radeon 680M
+71% 3.245 TFlops
Graphics 64EU (Meteor Lake)
1.8944 TFlops

3DMark Time Spy

Radeon 680M
+42% 2351
Graphics 64EU (Meteor Lake)
1654

SiliconCat Rating

697
Ranks 697 among all GPU on our website
889
Ranks 889 among all GPU on our website
Radeon 680M
Graphics 64EU (Meteor Lake)

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