Intel Graphics 4 Xe-Cores (Panther Lake)

Intel Graphics 4 Xe-Cores (Panther Lake)
Intel Graphics 4 Xe-Cores (Panther Lake) is a Integrated video accelerator from Intel. It began to be released in January 2026. The GPU has a boost frequency of 2300-2500 MHz. It also has a memory frequency of System Dependent. Its characteristics, as well as benchmark results, are presented in more detail below.
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Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2026
Former Codename
Panther Lake
GPU Lithography
Intel 3
Model Name
Intel Graphics
Generation
Xe3 (Panther Lake)
Base Clock
300 MHz
Boost Clock
2300-2500 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
RT Cores
4
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
L2 Cache
4 MB
Foundry
Intel
Process Size
Intel 3
Architecture
Xe3
Xe-cores
4

Memory Specifications

Memory Size
System Shared
Memory Type
DDR5 / LPDDR5X (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Yes
DisplayPort Extensions
DisplayPort 2.1 UHBR20
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
H.266 VVC Hardware Encode/Decode
Decode Only
HDMI Version
HDMI 2.1 FRL
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Number of Displays Supported
4
Outputs
eDP 1.5, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
36.8-40.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
73.6-80.0 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.56 TFlops

AI Features

AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU, WebNN
GPU Peak TOPS (Int8)
37-40 TOPS
Intel Deep Learning Boost on GPU
Yes

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
DirectX 12 Ultimate
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Cyberpunk 2077 1080p

28 Fps

GTA 5 1080p

51 Fps

FP32 (float)

2.56 TFlops

3DMark Time Spy

2824

Vulkan

26276

OpenCL

22285

Compared to Other GPU

SiliconCat Rating

765
Ranks 765 among all GPU on our website
Cyberpunk 2077 1080p
Radeon RX 6700 XT
AMD, March 2021
75 Fps
Radeon RX 6700
AMD, June 2021
60 Fps
GeForce RTX 2060 12 GB
NVIDIA, December 2021
47 Fps
28 Fps
Graphics 32EU (Twin Lake)
Intel, January 2025
6 Fps
GTA 5 1080p
GeForce RTX 4070 Ti
NVIDIA, January 2023
186 Fps
GeForce GTX 1050 Ti
NVIDIA, October 2016
172 Fps
Radeon RX 6600M
AMD, May 2021
151 Fps
Radeon RX Vega 56
AMD, August 2017
106 Fps
51 Fps
FP32 (float)
2.729 TFlops
FireStream 9370
AMD, June 2010
2.639 TFlops
2.56 TFlops
GeForce GTX 950 OEM
NVIDIA, January 2016
2.513 TFlops
Quadro T1000 Max Q
NVIDIA, May 2019
2.467 TFlops
3DMark Time Spy
Radeon RX 5500 XT
AMD, December 2019
4952
Radeon R9 390
AMD, June 2015
3804
2824
Radeon HD 7950
AMD, January 2012
1879
Iris Xe Graphics 80EU
Intel, January 2022
1216
Vulkan
Radeon RX 6700S
AMD, January 2022
69708
P104 100
NVIDIA, December 2017
45859
26276
GeForce MX350
NVIDIA, February 2020
12472
UHD Graphics 770
Intel, November 2021
7844
OpenCL
CMP 30HX
NVIDIA, February 2021
57474
Radeon Pro 5500M
AMD, November 2019
36453
22285
12805
GeForce GTX 950M
NVIDIA, March 2015
9440