NVIDIA Quadro M1000M

NVIDIA Quadro M1000M

NVIDIA Quadro M1000M is a Professional video accelerator from NVIDIA. It began to be released in August 2015. It also has a memory frequency of 1253MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
August 2015
Model Name
Quadro M1000M
Generation
Quadro Mobile
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
Transistors
1,870 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
L1 Cache
64 KB (per SMM)
L2 Cache
2MB
Bus Interface
MXM-A (3.0)
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell
TDP
40W

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1253MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
80.19 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
15.89 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
31.78 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
31.78 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.977 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
5.0
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Shader Model
5.1

FP32 (float)

0.977 TFlops

Blender

126

OctaneBench

27

OpenCL

8849

Compared to Other GPU

SiliconCat Rating

1057
Ranks 1057 among all GPU on our website
FP32 (float)
GeForce GT 1030 DDR4
NVIDIA, March 2018
1.08 TFlops
Tesla M2050
NVIDIA, July 2011
1.029 TFlops
FirePro S4000X
AMD, August 2014
1.012 TFlops
Radeon HD 8870M
AMD, April 2013
0.992 TFlops
Quadro M1000M
NVIDIA, August 2015
0.977 TFlops
Blender
Radeon RX 6950 XT
AMD, May 2022
2864
Radeon RX 7600M
AMD, January 2023
1338
GeForce GTX 1070 GDDR5X
NVIDIA, December 2018
561
GeForce GTX 980MX
NVIDIA, June 2016
251
Quadro M1000M
NVIDIA, August 2015
126
OctaneBench
GeForce RTX 4050 Mobile
NVIDIA, January 2023
254
P104 100
NVIDIA, December 2017
124
GeForce GTX 1050 Max Q
NVIDIA, January 2018
36
Quadro M1000M
NVIDIA, August 2015
27
OpenCL
Radeon Pro V520
AMD, December 2020
61570
Radeon RX 6500M
AMD, January 2022
38630
Radeon R9 M290X
AMD, January 2014
21442
Radeon Pro 455
AMD, October 2016
11291
Quadro M1000M
NVIDIA, August 2015
8849