Top 500

AMD Radeon RX 590

AMD Radeon RX 590

AMD Radeon RX 590 is a Desktop video accelerator from AMD. It began to be released in November 2018. The GPU has a boost frequency of 1545MHz. It also has a memory frequency of 2000MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 181

Basic

Label Name
AMD
Platform
Desktop
Launch Date
November 2018
Model Name
Radeon RX 590
Generation
Polaris
Base Clock
1469MHz
Boost Clock
1545MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
L1 Cache
16 KB (per CU)
L2 Cache
2MB
Bus Interface
PCIe 3.0 x16
Foundry
GlobalFoundries
Process Size
12 nm
Architecture
GCN 4.0
TDP
175W

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
49.44 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
222.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.119 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
445.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.976 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
6.4
Suggested PSU
450W

Shadow of the Tomb Raider 2160p

24 Fps

Shadow of the Tomb Raider 1440p

45 Fps

Shadow of the Tomb Raider 1080p

70 Fps

Battlefield 5 2160p

38 Fps

Battlefield 5 1440p

73 Fps

Battlefield 5 1080p

103 Fps

GTA 5 2160p

43 Fps

GTA 5 1440p

68 Fps

GTA 5 1080p

112 Fps

FP32 (float)

6.976 TFlops

3DMark Time Spy

4864

Compared to Other GPU

3%
13%
62%
Better then 3% GPU over the past year
Better then 13% GPU over the past 3 years
Better then 62% GPU

SiliconCat Rating

181
Ranks 181 among Desktop GPU on our website
369
Ranks 369 among all GPU on our website
Shadow of the Tomb Raider 2160p
GeForce RTX 2080 SUPER
NVIDIA, July 2019
47 Fps
Radeon RX 6600 XT
AMD, July 2021
39 Fps
RTX A2000
NVIDIA, August 2021
26 Fps
Radeon RX 590
AMD, November 2018
24 Fps
GeForce GT 1030
NVIDIA, May 2017
1 Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 4060 Mobile
NVIDIA, January 2023
96 Fps
Radeon RX 6600 XT
AMD, July 2021
75 Fps
RTX A2000 12 GB
NVIDIA, November 2021
54 Fps
Radeon RX 590
AMD, November 2018
45 Fps
GeForce GT 1030 DDR4
NVIDIA, March 2018
7 Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 3070
NVIDIA, September 2020
139 Fps
Arc A770
Intel, October 2022
109 Fps
GeForce GTX 1070
NVIDIA, June 2016
79 Fps
Radeon RX 590
AMD, November 2018
70 Fps
GeForce GT 1030 DDR4
NVIDIA, March 2018
12 Fps
Battlefield 5 2160p
Radeon RX 6650 XT
AMD, May 2022
58 Fps
GeForce RTX 2060 SUPER
NVIDIA, July 2019
47 Fps
Radeon RX 590
AMD, November 2018
38 Fps
Radeon RX 570
AMD, April 2017
26 Fps
GeForce GT 1030
NVIDIA, May 2017
1 Fps
Battlefield 5 1440p
Radeon RX 6600 XT
AMD, July 2021
109 Fps
Radeon RX Vega 64
AMD, August 2017
93 Fps
Radeon RX 590
AMD, November 2018
73 Fps
Radeon RX 570
AMD, April 2017
50 Fps
GeForce GT 1030
NVIDIA, May 2017
17 Fps
Battlefield 5 1080p
Radeon RX 6650 XT
AMD, May 2022
160 Fps
Radeon RX Vega 64
AMD, August 2017
128 Fps
Radeon RX 590
AMD, November 2018
103 Fps
GeForce GTX 1060 6 GB GDDR5X
NVIDIA, October 2018
75 Fps
Radeon RX 560
AMD, April 2017
41 Fps
GTA 5 2160p
GeForce RTX 3090 Ti
NVIDIA, January 2022
146 Fps
GeForce RTX 4060
NVIDIA, May 2023
92 Fps
GeForce RTX 3060 Ti GDDR6X
NVIDIA, October 2022
69 Fps
GeForce GTX 1080
NVIDIA, May 2016
55 Fps
Radeon RX 590
AMD, November 2018
43 Fps
GTA 5 1440p
GeForce RTX 3080 Ti
NVIDIA, May 2021
153 Fps
GeForce RTX 3070
NVIDIA, September 2020
103 Fps
GeForce RTX 3060
NVIDIA, January 2021
82 Fps
Radeon RX 590
AMD, November 2018
68 Fps
GeForce GTX 1650
NVIDIA, April 2019
29 Fps
GTA 5 1080p
GeForce RTX 3090
NVIDIA, September 2020
213 Fps
GeForce RTX 3080 12 GB
NVIDIA, January 2022
175 Fps
GeForce GTX 1080 Ti
NVIDIA, March 2017
157 Fps
GeForce RTX 3060
NVIDIA, January 2021
136 Fps
Radeon RX 590
AMD, November 2018
112 Fps
FP32 (float)
Quadro P5200 Max Q
NVIDIA, February 2018
7.715 TFlops
Radeon RX 5600 XT
AMD, January 2020
7.332 TFlops
Radeon RX 590
AMD, November 2018
6.976 TFlops
6.662 TFlops
P104 100
NVIDIA, December 2017
6.521 TFlops
3DMark Time Spy
Radeon RX 6800S
AMD, January 2022
9088
Radeon RX Vega 56
AMD, August 2017
7045
Radeon RX 590
AMD, November 2018
4864
GeForce GTX 1060 3 GB
NVIDIA, August 2016
3754
Radeon HD 7970
AMD, December 2011
2371