Top 500

AMD Radeon RX 560

AMD Radeon RX 560

AMD Radeon RX 560 is a Desktop video accelerator from AMD. It began to be released in April 2017. The GPU has a boost frequency of 1275MHz. It also has a memory frequency of 1750MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 336

Basic

Label Name
AMD
Platform
Desktop
Launch Date
April 2017
Model Name
Radeon RX 560
Generation
Polaris
Base Clock
1175MHz
Boost Clock
1275MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
Transistors
3,000 million
Compute Units
16
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
Bus Interface
PCIe 3.0 x8
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0
TDP
75W

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
20.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
81.60 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.611 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
163.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.508 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Shader Model
6.4
Suggested PSU
250W

Shadow of the Tomb Raider 2160p

3 Fps

Shadow of the Tomb Raider 1440p

12 Fps

Shadow of the Tomb Raider 1080p

21 Fps

Battlefield 5 2160p

11 Fps

Battlefield 5 1440p

31 Fps

Battlefield 5 1080p

41 Fps

GTA 5 1080p

96 Fps

FP32 (float)

2.508 TFlops

3DMark Time Spy

1737

Compared to Other GPU

0%
1%
30%
Better then 0% GPU over the past year
Better then 1% GPU over the past 3 years
Better then 30% GPU

SiliconCat Rating

336
Ranks 336 among Desktop GPU on our website
695
Ranks 695 among all GPU on our website
Shadow of the Tomb Raider 2160p
GeForce RTX 2080 SUPER
NVIDIA, July 2019
47 Fps
Radeon RX 6600 XT
AMD, July 2021
39 Fps
RTX A2000
NVIDIA, August 2021
26 Fps
GeForce GTX 970
NVIDIA, September 2014
15 Fps
Radeon RX 560
AMD, April 2017
3 Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 4060 Mobile
NVIDIA, January 2023
96 Fps
Radeon RX 6600 XT
AMD, July 2021
75 Fps
RTX A2000 12 GB
NVIDIA, November 2021
54 Fps
GeForce GTX 1060 6 GB
NVIDIA, July 2016
33 Fps
Radeon RX 560
AMD, April 2017
12 Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 3070
NVIDIA, September 2020
139 Fps
Arc A770
Intel, October 2022
109 Fps
GeForce GTX 1070
NVIDIA, June 2016
79 Fps
Radeon RX 6500 XT
AMD, January 2022
46 Fps
Radeon RX 560
AMD, April 2017
21 Fps
Battlefield 5 2160p
Radeon RX 5700 XT
AMD, July 2019
58 Fps
Radeon RX 5600 XT
AMD, January 2020
46 Fps
Radeon RX 5500 XT
AMD, December 2019
34 Fps
GeForce GTX 1060 3 GB
NVIDIA, August 2016
24 Fps
Radeon RX 560
AMD, April 2017
11 Fps
Battlefield 5 1440p
Radeon RX 6600
AMD, October 2021
102 Fps
Radeon RX Vega 56
AMD, August 2017
89 Fps
GeForce RTX 3050 OEM
NVIDIA, January 2022
68 Fps
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
49 Fps
Radeon RX 560
AMD, April 2017
31 Fps
Battlefield 5 1080p
Radeon RX 5700 XT
AMD, July 2019
139 Fps
GeForce RTX 2060 SUPER
NVIDIA, July 2019
124 Fps
Radeon RX 5500 XT
AMD, December 2019
88 Fps
GeForce GTX 1060 3 GB
NVIDIA, August 2016
68 Fps
Radeon RX 560
AMD, April 2017
41 Fps
GTA 5 1080p
GeForce RTX 3090
NVIDIA, September 2020
213 Fps
GeForce RTX 3080 12 GB
NVIDIA, January 2022
175 Fps
GeForce GTX 1080 Ti
NVIDIA, March 2017
157 Fps
GeForce RTX 3060
NVIDIA, January 2021
136 Fps
Radeon RX 560
AMD, April 2017
96 Fps
FP32 (float)
GeForce GTX 660 Ti
NVIDIA, August 2012
2.633 TFlops
GeForce GTX 960 OEM
NVIDIA, November 2015
2.559 TFlops
Radeon RX 560
AMD, April 2017
2.508 TFlops
GeForce GTX 780M Mac Edition
NVIDIA, November 2013
2.447 TFlops
GeForce GTX 965M
NVIDIA, January 2016
2.402 TFlops
3DMark Time Spy
Arc A550M
Intel, January 2022
5182
Radeon RX 570
AMD, April 2017
3874
Radeon 780M
AMD, January 2023
2755
Radeon RX 560
AMD, April 2017
1737
GeForce GT 1030 DDR4
NVIDIA, March 2018
635