Top 100

AMD Radeon RX 6700M

AMD Radeon RX 6700M
AMD Radeon RX 6700M is a Mobile video accelerator from AMD. It began to be released in May 2021. The GPU has a boost frequency of 2400MHz. It also has a memory frequency of 2000MHz. Its characteristics, as well as benchmark results, are presented in more detail below.
Top Mobile GPU: 52

Basic

Label Name
AMD
Platform
Mobile
Launch Date
May 2021
Model Name
Radeon RX 6700M
Generation
Mobility Radeon
Base Clock
1489MHz
Boost Clock
2400MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
Transistors
17,200 million
RT Cores
36
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
L1 Cache
128 KB per Array
L2 Cache
3MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0
TDP
135W

Memory Specifications

Memory Size
10GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
160bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s

Display and Media

Outputs
No outputs

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
153.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
345.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.12 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
691.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.28 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.5

Shadow of the Tomb Raider 2160p

34 Fps

Shadow of the Tomb Raider 1440p

67 Fps

Shadow of the Tomb Raider 1080p

113 Fps

GTA 5 2160p

53 Fps

GTA 5 1440p

57 Fps

GTA 5 1080p

141 Fps

FP32 (float)

11.28 TFlops

3DMark Time Spy

9717

Blender

1198

Vulkan

79612

OpenCL

77001

Compared to Other GPU

0%
29%
82%
Better then 0% GPU over the past year
Better then 29% GPU over the past 3 years
Better then 82% GPU

SiliconCat Rating

52
Ranks 52 among Mobile GPU on our website
348
Ranks 348 among all GPU on our website
Shadow of the Tomb Raider 2160p
Radeon RX 6800
AMD, October 2020
66 Fps
GeForce RTX 3070 Ti Mobile
NVIDIA, January 2022
43 Fps
Radeon RX 6700M
AMD, May 2021
34 Fps
Radeon RX 590
AMD, November 2018
24 Fps
Radeon RX 470
AMD, August 2016
12 Fps
Shadow of the Tomb Raider 1440p
120 Fps
GeForce RTX 2080
NVIDIA, September 2018
83 Fps
Radeon RX 6700M
AMD, May 2021
67 Fps
GeForce GTX 1660
NVIDIA, March 2019
48 Fps
Arc A380
Intel, June 2022
27 Fps
Shadow of the Tomb Raider 1080p
Radeon RX 6950 XT
AMD, May 2022
210 Fps
Radeon RX 6700
AMD, June 2021
161 Fps
Radeon RX 6700M
AMD, May 2021
113 Fps
GeForce RTX 2060 12 GB
NVIDIA, December 2021
89 Fps
Arc B390
Intel, January 2026
63 Fps
GTA 5 2160p
GeForce RTX 4070
NVIDIA, April 2023
143 Fps
GeForce RTX 2080 Ti
NVIDIA, September 2018
92 Fps
Radeon VII
AMD, February 2019
67 Fps
Radeon RX 6700M
AMD, May 2021
53 Fps
Arc 140T
Intel, January 2025
7 Fps
GTA 5 1440p
Radeon RX 6950 XT
AMD, May 2022
149 Fps
GeForce RTX 3060 Ti GDDR6X
NVIDIA, October 2022
102 Fps
Radeon RX 5700 XT
AMD, July 2019
82 Fps
GeForce GTX 1660 Ti
NVIDIA, February 2019
63 Fps
Radeon RX 6700M
AMD, May 2021
57 Fps
GTA 5 1080p
Radeon RX 6900 XT
AMD, October 2020
197 Fps
GeForce RTX 2060 SUPER
NVIDIA, July 2019
175 Fps
GeForce GTX 1660
NVIDIA, March 2019
157 Fps
Radeon RX 6700M
AMD, May 2021
141 Fps
Arc 140T
Intel, January 2025
17 Fps
FP32 (float)
TITAN Xp
NVIDIA, April 2017
12.146 TFlops
Radeon RX 6750 GRE 10 GB
AMD, October 2023
11.747 TFlops
Radeon RX 6700M
AMD, May 2021
11.28 TFlops
Radeon RX 6650 XT
AMD, May 2022
10.787 TFlops
Radeon Pro WX 8100
AMD, December 2017
10.534 TFlops
3DMark Time Spy
GeForce RTX 4080 Mobile
NVIDIA, January 2023
19674
Radeon RX 6750 GRE
AMD, October 2023
12617
Radeon RX 6700M
AMD, May 2021
9717
GeForce RTX 2080 Max Q
NVIDIA, January 2019
7809
RTX A2000
NVIDIA, August 2021
5805
Blender
Radeon RX 9070 XT
AMD, March 2025
3356.78
Arc A750
Intel, October 2022
2014
Radeon RX 6700M
AMD, May 2021
1198
Radeon Pro Vega 64X
AMD, March 2019
612
Quadro P2200
NVIDIA, June 2019
343
Vulkan
GeForce RTX 3080 Ti
NVIDIA, May 2021
166398
GeForce RTX 3060 Ti
NVIDIA, December 2020
105829
Radeon RX 6700M
AMD, May 2021
79612
Radeon RX 6550M
AMD, January 2023
54373
GeForce GTX 970
NVIDIA, September 2014
31919
OpenCL
GB10
NVIDIA, August 2025
143663
GeForce RTX 2070 SUPER
NVIDIA, July 2019
103572
Radeon RX 6700M
AMD, May 2021
77001
Radeon RX 6650M
AMD, January 2022
60223
Radeon RX 6500M
AMD, January 2022
38630

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