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AMD Radeon RX 6700M

AMD Radeon RX 6700M

AMD Radeon RX 6700M is a Mobile video accelerator from AMD. It began to be released in May 2021. The GPU has a boost frequency of 2400MHz. It also has a memory frequency of 2000MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Mobile GPU: 37

Basic

Label Name
AMD
Platform
Mobile
Launch Date
May 2021
Model Name
Radeon RX 6700M
Generation
Mobility Radeon
Base Clock
1489MHz
Boost Clock
2400MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
Transistors
17,200 million
RT Cores
36
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
L1 Cache
128 KB per Array
L2 Cache
3MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0
TDP
135W

Memory Specifications

Memory Size
10GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
160bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
153.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
345.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.12 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
691.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.28 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.5

Shadow of the Tomb Raider 2160p

34 Fps

Shadow of the Tomb Raider 1440p

67 Fps

Shadow of the Tomb Raider 1080p

113 Fps

GTA 5 2160p

53 Fps

GTA 5 1440p

57 Fps

GTA 5 1080p

141 Fps

FP32 (float)

11.28 TFlops

3DMark Time Spy

9717

Blender

1198

Vulkan

79612

OpenCL

77001

Compared to Other GPU

50%
58%
87%
Better then 50% GPU over the past year
Better then 58% GPU over the past 3 years
Better then 87% GPU

SiliconCat Rating

37
Ranks 37 among Mobile GPU on our website
266
Ranks 266 among all GPU on our website
Shadow of the Tomb Raider 2160p
TITAN RTX
NVIDIA, December 2018
69 Fps
GeForce RTX 2080
NVIDIA, September 2018
45 Fps
Radeon RX 6700M
AMD, May 2021
34 Fps
GeForce RTX 2060
NVIDIA, January 2019
24 Fps
GeForce GTX 960
NVIDIA, January 2015
10 Fps
Shadow of the Tomb Raider 1440p
RTX A4500
NVIDIA, November 2021
124 Fps
GeForce RTX 3070 Ti Mobile
NVIDIA, January 2022
84 Fps
Radeon RX 6700M
AMD, May 2021
67 Fps
GeForce GTX 1660
NVIDIA, March 2019
48 Fps
Radeon RX 470
AMD, August 2016
24 Fps
Shadow of the Tomb Raider 1080p
Radeon RX 7700 XT
AMD, August 2023
214 Fps
Radeon RX 6800
AMD, October 2020
161 Fps
Radeon RX 6700M
AMD, May 2021
113 Fps
Radeon RX Vega 56
AMD, August 2017
87 Fps
Radeon RX 480
AMD, June 2016
53 Fps
GTA 5 2160p
GeForce RTX 3090 Ti
NVIDIA, January 2022
146 Fps
GeForce RTX 4060
NVIDIA, May 2023
92 Fps
GeForce RTX 3060 Ti GDDR6X
NVIDIA, October 2022
69 Fps
GeForce GTX 1080
NVIDIA, May 2016
55 Fps
Radeon RX 6700M
AMD, May 2021
53 Fps
GTA 5 1440p
GeForce RTX 3080 Ti
NVIDIA, May 2021
153 Fps
GeForce RTX 3070
NVIDIA, September 2020
103 Fps
GeForce RTX 3060
NVIDIA, January 2021
82 Fps
GeForce RTX 4050 Mobile
NVIDIA, January 2023
63 Fps
Radeon RX 6700M
AMD, May 2021
57 Fps
GTA 5 1080p
GeForce RTX 3090
NVIDIA, September 2020
213 Fps
GeForce RTX 3080 12 GB
NVIDIA, January 2022
175 Fps
GeForce GTX 1080 Ti
NVIDIA, March 2017
157 Fps
Radeon RX 6700M
AMD, May 2021
141 Fps
GeForce GTX 960
NVIDIA, January 2015
69 Fps
FP32 (float)
RTX 2000 Ada Generation
NVIDIA, February 2024
12.239 TFlops
Radeon Pro Vega 64X
AMD, March 2019
11.788 TFlops
Radeon RX 6700M
AMD, May 2021
11.28 TFlops
Tesla P100 SXM2
NVIDIA, April 2016
10.821 TFlops
P102 100
NVIDIA, February 2018
10.553 TFlops
3DMark Time Spy
GeForce RTX 3090
NVIDIA, September 2020
19806
Radeon RX 6700 XT
AMD, March 2021
12821
Radeon RX 6700M
AMD, May 2021
9717
Radeon RX 6600 LE
AMD, December 2023
7770
GeForce GTX 980 Ti
NVIDIA, June 2015
5777
Blender
GeForce RTX 4070 SUPER
NVIDIA, January 2024
6094
GeForce RTX 2060 SUPER
NVIDIA, July 2019
2496
Radeon RX 6700M
AMD, May 2021
1198
Radeon Pro W5500
AMD, February 2020
512
GeForce GTX 960
NVIDIA, January 2015
207
Vulkan
Radeon RX 6750 XT
AMD, March 2022
113016
Radeon RX 6700M
AMD, May 2021
79612
Radeon Pro 5700 XT
AMD, August 2020
49804
GeForce GTX 980M
NVIDIA, October 2014
26002
OpenCL
GeForce RTX 3080
NVIDIA, September 2020
173543
Arc A770
Intel, October 2022
114586
Radeon RX 6700M
AMD, May 2021
77001
Radeon RX 5600M
AMD, July 2020
57633
Radeon RX 580 2048SP
AMD, October 2018
34827

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