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AMD Radeon RX 6500M

AMD Radeon RX 6500M

AMD Radeon RX 6500M is a Mobile video accelerator from AMD. It began to be released in January 2022. The GPU has a boost frequency of 2400MHz. It also has a memory frequency of 2250MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Mobile GPU: 92

Basic

Label Name
AMD
Platform
Mobile
Launch Date
January 2022
Model Name
Radeon RX 6500M
Generation
Mobility Radeon
Base Clock
2000MHz
Boost Clock
2400MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
Transistors
5,400 million
RT Cores
16
Compute Units
16
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
L1 Cache
128 KB per Array
L2 Cache
1024KB
Bus Interface
PCIe 4.0 x4
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 2.0
TDP
50W

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
144.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
76.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
153.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
9.830 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
307.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.013 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
6.6

FP32 (float)

5.013 TFlops

3DMark Time Spy

4147

Vulkan

44103

OpenCL

38630

Compared to Other GPU

25%
28%
67%
Better then 25% GPU over the past year
Better then 28% GPU over the past 3 years
Better then 67% GPU

SiliconCat Rating

92
Ranks 92 among Mobile GPU on our website
471
Ranks 471 among all GPU on our website
FP32 (float)
Radeon R9 390 X2
AMD, September 2015
5.221 TFlops
Radeon RX 5300 XT
AMD, October 2019
5.091 TFlops
Radeon RX 6500M
AMD, January 2022
5.013 TFlops
Radeon RX 570
AMD, April 2017
4.894 TFlops
GeForce GTX 980 Mobile
NVIDIA, September 2015
4.762 TFlops
3DMark Time Spy
Radeon RX Vega 64
AMD, August 2017
7689
GeForce GTX 1070 Mobile
NVIDIA, August 2016
5764
Radeon RX 6500M
AMD, January 2022
4147
GeForce GTX 780
NVIDIA, May 2013
2904
GeForce GTX 965M
NVIDIA, January 2016
1855
Vulkan
GeForce RTX 2080
NVIDIA, September 2018
101318
Radeon RX 6650M
AMD, January 2022
71844
Radeon RX 6500M
AMD, January 2022
44103
GeForce GTX 970M
NVIDIA, October 2014
19677
GeForce MX330
NVIDIA, February 2020
8587
OpenCL
Radeon RX 7600
AMD, May 2023
82889
Radeon Pro V520
AMD, December 2020
61570
Radeon RX 6500M
AMD, January 2022
38630
Radeon R9 M290X
AMD, January 2014
21442
Radeon Pro 455
AMD, October 2016
11291

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