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NVIDIA TITAN X Pascal

NVIDIA TITAN X Pascal

NVIDIA TITAN X Pascal is a Desktop video accelerator from NVIDIA. It began to be released in August 2016. The GPU has a boost frequency of 1531MHz. It also has a memory frequency of 1251MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 135

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
August 2016
Model Name
TITAN X Pascal
Generation
GeForce 10
Base Clock
1417MHz
Boost Clock
1531MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
28
Transistors
11,800 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
L1 Cache
48 KB (per SM)
L2 Cache
3MB
Bus Interface
PCIe 3.0 x16
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal
TDP
250W

Memory Specifications

Memory Size
12GB
Memory Type
GDDR5X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1251MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
480.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
147.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
342.9 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
171.5 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
342.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.188 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 6-pin + 1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Shader Model
6.4
Suggested PSU
600W

Shadow of the Tomb Raider 2160p

41 Fps

Shadow of the Tomb Raider 1440p

78 Fps

Shadow of the Tomb Raider 1080p

125 Fps

GTA 5 2160p

96 Fps

GTA 5 1440p

104 Fps

GTA 5 1080p

180 Fps

FP32 (float)

11.188 TFlops

3DMark Time Spy

9396

Vulkan

77928

OpenCL

62379

Compared to Other GPU

12%
22%
72%
Better then 12% GPU over the past year
Better then 22% GPU over the past 3 years
Better then 72% GPU

SiliconCat Rating

135
Ranks 135 among Desktop GPU on our website
276
Ranks 276 among all GPU on our website
Shadow of the Tomb Raider 2160p
GeForce RTX 3080 12 GB
NVIDIA, January 2022
88 Fps
Radeon RX 6700 XT
AMD, March 2021
53 Fps
TITAN X Pascal
NVIDIA, August 2016
41 Fps
GeForce GTX 1070 Ti
NVIDIA, November 2017
30 Fps
Radeon RX 580
AMD, April 2017
17 Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 4080 Mobile
NVIDIA, January 2023
157 Fps
GeForce RTX 4070 Mobile
NVIDIA, January 2023
98 Fps
TITAN X Pascal
NVIDIA, August 2016
78 Fps
Radeon R9 Nano
AMD, August 2015
59 Fps
Radeon RX 480
AMD, June 2016
36 Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 4080
NVIDIA, September 2022
295 Fps
GeForce RTX 3070 Ti
NVIDIA, May 2021
174 Fps
TITAN X Pascal
NVIDIA, August 2016
125 Fps
GeForce GTX 1080
NVIDIA, May 2016
99 Fps
Arc A580
Intel, October 2023
71 Fps
GTA 5 2160p
Radeon RX 7900 XT
AMD, November 2022
173 Fps
98 Fps
TITAN X Pascal
NVIDIA, August 2016
96 Fps
GeForce GTX 1660 Ti
NVIDIA, February 2019
59 Fps
GeForce RTX 2050 Mobile
NVIDIA, December 2021
39 Fps
GTA 5 1440p
GeForce RTX 3090 Ti
NVIDIA, January 2022
187 Fps
GeForce RTX 2080 SUPER
NVIDIA, July 2019
116 Fps
TITAN X Pascal
NVIDIA, August 2016
104 Fps
GeForce RTX 4060 Mobile
NVIDIA, January 2023
74 Fps
GeForce RTX 3050 8 GB
NVIDIA, January 2022
47 Fps
GTA 5 1080p
GeForce RTX 3090 Ti
NVIDIA, January 2022
235 Fps
TITAN X Pascal
NVIDIA, August 2016
180 Fps
Radeon RX 7600S
AMD, January 2023
157 Fps
GeForce RTX 2060
NVIDIA, January 2019
141 Fps
Radeon RX 550
AMD, April 2017
84 Fps
FP32 (float)
Radeon RX 6800M
AMD, May 2021
12.236 TFlops
Radeon 890M
AMD, July 2024
11.761 TFlops
TITAN X Pascal
NVIDIA, August 2016
11.188 TFlops
Radeon RX 6650 XT
AMD, May 2022
10.787 TFlops
10.55 TFlops
3DMark Time Spy
GeForce RTX 4070 AD103
NVIDIA, March 2024
17856
GeForce RTX 4070 Mobile
NVIDIA, January 2023
11612
TITAN X Pascal
NVIDIA, August 2016
9396
7480
5270
Vulkan
GeForce RTX 4070 Ti SUPER
NVIDIA, January 2024
196188
105965
TITAN X Pascal
NVIDIA, August 2016
77928
GeForce GTX 1070
NVIDIA, June 2016
49235
Radeon Pro 5300M
AMD, November 2019
24807
OpenCL
Radeon RX 6800
AMD, October 2020
125583
Radeon RX 7600
AMD, May 2023
82889
TITAN X Pascal
NVIDIA, August 2016
62379
Radeon Pro 5300
AMD, August 2020
38843
GeForce GTX 780
NVIDIA, May 2013
21990