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NVIDIA TITAN Xp

NVIDIA TITAN Xp
NVIDIA TITAN Xp is a Desktop video accelerator from NVIDIA. It began to be released in April 2017. The GPU has a boost frequency of 1582MHz. It also has a memory frequency of 1426MHz. Its characteristics, as well as benchmark results, are presented in more detail below.
Top Desktop GPU: 186

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
April 2017
Model Name
TITAN Xp
Generation
GeForce 10
Base Clock
1405MHz
Boost Clock
1582MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
30
Transistors
11,800 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
L1 Cache
48 KB (per SM)
L2 Cache
3MB
Bus Interface
PCIe 3.0 x16
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal
TDP
250W

Memory Specifications

Memory Size
12GB
Memory Type
GDDR5X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1426MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
547.6 GB/s

Display and Media

Outputs
1x HDMI 2.0
3x DisplayPort 1.4a

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
151.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
379.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
189.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
379.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.146 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
6.1
DirectX
12 (12_1)
Power Connectors
1x 6-pin + 1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Shader Model
6.4
Suggested PSU
600W

FP32 (float)

12.146 TFlops

3DMark Time Spy

10355

Blender

953

OctaneBench

176

Vulkan

85824

OpenCL

63099

Compared to Other GPU

0%
5%
65%
Better then 0% GPU over the past year
Better then 5% GPU over the past 3 years
Better then 65% GPU

SiliconCat Rating

186
Ranks 186 among Desktop GPU on our website
328
Ranks 328 among all GPU on our website
FP32 (float)
GeForce RTX 3060 12 GB GA104
NVIDIA, September 2021
12.736 TFlops
Radeon RX Vega 64
AMD, August 2017
12.406 TFlops
TITAN Xp
NVIDIA, April 2017
12.146 TFlops
Radeon RX 6750 GRE 10 GB
AMD, October 2023
11.747 TFlops
Radeon RX 6700M
AMD, May 2021
11.28 TFlops
3DMark Time Spy
GeForce RTX 4090 Mobile
NVIDIA, January 2023
20799
GeForce RTX 3080 Ti Mobile
NVIDIA, January 2022
13242
TITAN Xp
NVIDIA, April 2017
10355
Radeon RX 6700S
AMD, January 2022
8170
GeForce GTX 1660 SUPER
NVIDIA, October 2019
6227
Blender
Radeon RX 7900 GRE
AMD, July 2023
2883
TITAN Xp
NVIDIA, April 2017
953
Radeon Pro Vega 56
AMD, August 2017
521
Quadro M5000M
NVIDIA, August 2015
263
OctaneBench
GeForce RTX 4090
NVIDIA, September 2022
1341
RTX A4000
NVIDIA, April 2021
350
TITAN Xp
NVIDIA, April 2017
176
Quadro P3200 Max Q
NVIDIA, February 2018
87
GeForce GTX 960
NVIDIA, January 2015
47
Vulkan
RTX PRO 4000 Blackwell
NVIDIA, March 2025
194652
GeForce RTX 4060 Ti
NVIDIA, May 2023
119880
TITAN Xp
NVIDIA, April 2017
85824
CMP 40HX
NVIDIA, February 2021
60353
GeForce GTX 1650
NVIDIA, April 2019
37482
OpenCL
Arc A770
Intel, October 2022
114586
Radeon RX 7600
AMD, May 2023
82889
TITAN Xp
NVIDIA, April 2017
63099
Radeon Pro 5500 XT
AMD, August 2020
42238
Arc 130V
Intel, September 2024
26113