NVIDIA RTX A4000

NVIDIA RTX A4000

NVIDIA RTX A4000 is a Professional video accelerator from NVIDIA. It began to be released in April 2021. The GPU has a boost frequency of 1560MHz. It also has a memory frequency of 1750MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
April 2021
Model Name
RTX A4000
Generation
Quadro
Base Clock
735MHz
Boost Clock
1560MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
Transistors
17,400 million
RT Cores
48
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
192
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
L1 Cache
128 KB (per SM)
L2 Cache
4MB
Bus Interface
PCIe 4.0 x16
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere
TDP
140W

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
149.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
299.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
19.17 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
599.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.551 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 6-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Shader Model
6.6
Suggested PSU
300W

Shadow of the Tomb Raider 2160p

49 Fps

Shadow of the Tomb Raider 1440p

101 Fps

Shadow of the Tomb Raider 1080p

147 Fps

FP32 (float)

19.551 TFlops

3DMark Time Spy

10734

Blender

3547

OctaneBench

350

Vulkan

108871

OpenCL

122331

Compared to Other GPU

SiliconCat Rating

134
Ranks 134 among all GPU on our website
Shadow of the Tomb Raider 2160p
GeForce RTX 4090
NVIDIA, September 2022
195 Fps
TITAN RTX
NVIDIA, December 2018
69 Fps
RTX A4000
NVIDIA, April 2021
49 Fps
Radeon RX 6700M
AMD, May 2021
34 Fps
GeForce RTX 2060
NVIDIA, January 2019
24 Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 4090
NVIDIA, September 2022
289 Fps
GeForce RTX 3070 Ti
NVIDIA, May 2021
126 Fps
RTX A4000
NVIDIA, April 2021
101 Fps
GeForce RTX 2070
NVIDIA, October 2018
69 Fps
GeForce GTX 1070
NVIDIA, June 2016
49 Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 4090
NVIDIA, September 2022
307 Fps
RTX A5000
NVIDIA, April 2021
190 Fps
RTX A4000
NVIDIA, April 2021
147 Fps
GeForce GTX 1070 Ti
NVIDIA, November 2017
102 Fps
GeForce GTX 1660
NVIDIA, March 2019
74 Fps
FP32 (float)
Radeon Pro W6900X
AMD, August 2021
22.014 TFlops
Radeon RX 7600
AMD, May 2023
20.891 TFlops
RTX A4000
NVIDIA, April 2021
19.551 TFlops
A800 SXM4 80 GB
NVIDIA, August 2022
18.72 TFlops
16.963 TFlops
3DMark Time Spy
GeForce RTX 4080 16 GB
NVIDIA, September 2022
28190
GeForce RTX 2080 Ti
NVIDIA, September 2018
15266
RTX A4000
NVIDIA, April 2021
10734
GeForce RTX 3060
NVIDIA, January 2021
8881
6798
Blender
GeForce RTX 4090
NVIDIA, September 2022
12577
RTX A4000
NVIDIA, April 2021
3547
Radeon RX 6800M
AMD, May 2021
1424
Tesla M40 24 GB
NVIDIA, November 2015
589
Tesla K80
NVIDIA, November 2014
258
OctaneBench
GeForce RTX 4090
NVIDIA, September 2022
1341
RTX A4000
NVIDIA, April 2021
350
Tesla P40
NVIDIA, September 2016
167
GeForce GTX 780
NVIDIA, May 2013
88
T550 Mobile
NVIDIA, May 2022
47
Vulkan
GeForce RTX 4090
NVIDIA, September 2022
254749
L4
NVIDIA, March 2023
120950
RTX A4000
NVIDIA, April 2021
108871
Radeon RX 6550M
AMD, January 2023
54373
Radeon R9 M295X
AMD, November 2014
29028
OpenCL
L40S
NVIDIA, October 2022
362331
Radeon PRO W7800
AMD, April 2023
147444
RTX A4000
NVIDIA, April 2021
122331
Radeon RX 5700
AMD, July 2019
66428
GeForce GTX 1070
NVIDIA, June 2016
46137