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AMD Radeon RX 5700 XT 50th Anniversary

AMD Radeon RX 5700 XT 50th Anniversary

AMD Radeon RX 5700 XT 50th Anniversary is a Desktop video accelerator from AMD. It began to be released in July 2019. The GPU has a boost frequency of 1980MHz. It also has a memory frequency of 1750MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 147

Basic

Label Name
AMD
Platform
Desktop
Launch Date
July 2019
Model Name
Radeon RX 5700 XT 50th Anniversary
Generation
Navi
Base Clock
1680MHz
Boost Clock
1980MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
Transistors
10,300 million
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
L2 Cache
4MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0
TDP
225W

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
126.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
316.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
20.28 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
633.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.55 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 6-pin + 1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.5
Suggested PSU
550W

FP32 (float)

10.55 TFlops

Vulkan

71472

OpenCL

76236

Compared to Other GPU

12%
20%
69%
Better then 12% GPU over the past year
Better then 20% GPU over the past 3 years
Better then 69% GPU

SiliconCat Rating

147
Ranks 147 among Desktop GPU on our website
296
Ranks 296 among all GPU on our website
FP32 (float)
TITAN X Pascal
NVIDIA, August 2016
11.188 TFlops
Radeon RX 6650 XT
AMD, May 2022
10.787 TFlops
10.55 TFlops
PG506 232
NVIDIA, April 2021
9.913 TFlops
GeForce RTX 2070 SUPER
NVIDIA, July 2019
9.243 TFlops
Vulkan
GeForce RTX 4070 SUPER
NVIDIA, January 2024
173796
Radeon Pro Vega II
AMD, June 2019
100987
Radeon RX 6500M
AMD, January 2022
44103
GeForce GTX 970M
NVIDIA, October 2014
19677
OpenCL
Radeon RX 7900 XT
AMD, November 2022
171826
Radeon Pro W6800X Duo
AMD, August 2021
113306
Radeon RX 5600M
AMD, July 2020
57633
Radeon RX 580 2048SP
AMD, October 2018
34827