Top 500

AMD Radeon Pro 5700

AMD Radeon Pro 5700

AMD Radeon Pro 5700 is a Desktop video accelerator from AMD. It began to be released in August 2020. The GPU has a boost frequency of 1350MHz. It also has a memory frequency of 1500MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 196

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2020
Model Name
Radeon Pro 5700
Generation
Radeon Pro Mac
Base Clock
1243MHz
Boost Clock
1350MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
Transistors
10,300 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
L2 Cache
4MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0
TDP
130W

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
86.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
194.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.44 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
388.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.096 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.5
Suggested PSU
300W

FP32 (float)

6.096 TFlops

Blender

619

Vulkan

54984

OpenCL

64325

Compared to Other GPU

0%
11%
59%
Better then 0% GPU over the past year
Better then 11% GPU over the past 3 years
Better then 59% GPU

SiliconCat Rating

196
Ranks 196 among Desktop GPU on our website
410
Ranks 410 among all GPU on our website
FP32 (float)
GeForce GTX 1070 GDDR5X
NVIDIA, December 2018
6.591 TFlops
6.421 TFlops
Radeon Pro 5700
AMD, August 2020
6.096 TFlops
Radeon E9550 MXM
AMD, September 2016
5.832 TFlops
Radeon R9 295X2
AMD, April 2014
5.618 TFlops
Blender
GeForce RTX 3070 Mobile
NVIDIA, January 2021
3171
Radeon Pro W6800X Duo
AMD, August 2021
1465
Radeon Pro 5700
AMD, August 2020
619
GeForce GTX 1630
NVIDIA, June 2022
289
Radeon RX Vega 10 Mobile
AMD, October 2017
86
Vulkan
Radeon Pro W6800
AMD, June 2021
125665
RTX 2000 Ada Generation
NVIDIA, February 2024
84494
Radeon Pro 5700
AMD, August 2020
54984
P106 100
NVIDIA, June 2017
31357
GeForce GTX 660
NVIDIA, September 2012
11719
OpenCL
Radeon Pro W6800
AMD, June 2021
131309
Radeon RX 6800M
AMD, May 2021
87271
Radeon Pro 5700
AMD, August 2020
64325
Quadro P5000
NVIDIA, October 2016
40953
GeForce GTX 1630
NVIDIA, June 2022
24934