Top 100

AMD Radeon PRO W7600

AMD Radeon PRO W7600

AMD Radeon PRO W7600 is a Desktop video accelerator from AMD. It began to be released in August 2023. The GPU has a boost frequency of 2440MHz. It also has a memory frequency of 2250MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 80

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2023
Model Name
Radeon PRO W7600
Generation
Radeon Pro Navi
Base Clock
1720MHz
Boost Clock
2440MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
Transistors
13,300 million
RT Cores
32
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
L1 Cache
128 KB per Array
L2 Cache
2MB
Bus Interface
PCIe 4.0 x8
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 3.0
TDP
130W

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
156.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
312.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
39.98 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
624.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.588 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 6-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.7
Suggested PSU
300W

FP32 (float)

19.588 TFlops

Blender

1255

OpenCL

81575

Compared to Other GPU

30%
40%
83%
Better then 30% GPU over the past year
Better then 40% GPU over the past 3 years
Better then 83% GPU

SiliconCat Rating

80
Ranks 80 among Desktop GPU on our website
139
Ranks 139 among all GPU on our website
FP32 (float)
22.053 TFlops
Radeon RX 7600M XT
AMD, January 2023
20.931 TFlops
Radeon PRO W7600
AMD, August 2023
19.588 TFlops
RTX A4000H
NVIDIA, April 2021
18.785 TFlops
CMP 70HX
NVIDIA, January 2021
17.135 TFlops
Blender
GeForce RTX 3090 Ti
NVIDIA, January 2022
6541
Radeon PRO W7800
AMD, April 2023
2606
Radeon PRO W7600
AMD, August 2023
1255
P102 100
NVIDIA, February 2018
522
GeForce GTX 670
NVIDIA, May 2012
221
OpenCL
Radeon RX 7900 XTX
AMD, November 2022
193059
Quadro RTX 8000
NVIDIA, August 2018
125554
Radeon PRO W7600
AMD, August 2023
81575
Radeon Pro V520
AMD, December 2020
61570
Radeon RX 6500M
AMD, January 2022
38630

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