NVIDIA GeForce RTX 3050 Ti Mobile vs AMD Radeon PRO W7600

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce RTX 3050 Ti Mobile and AMD Radeon PRO W7600 video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
NVIDIA
AMD
Launch Date
May 2021
August 2023
Platform
Mobile
Desktop
Model Name
GeForce RTX 3050 Ti Mobile
Radeon PRO W7600
Generation
GeForce 30 Mobile
Radeon Pro Navi
Base Clock
735MHz
1720MHz
Boost Clock
1035MHz
2440MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
2048
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
20
-
Transistors
12,000 million
13,300 million
RT Cores
20
32
Compute Units
-
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
80
-
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
128
L1 Cache
128 KB (per SM)
128 KB per Array
L2 Cache
2MB
2MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Foundry
Samsung
TSMC
Process Size
8 nm
6 nm
Architecture
Ampere
RDNA 3.0
TDP
75W
130W

Memory Specifications

Memory Size
4GB
8GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
128bit
Memory Clock
1500MHz
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
33.12 GPixel/s
156.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
82.80 GTexel/s
312.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.299 TFLOPS
39.98 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
82.80 GFLOPS
624.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.09 TFlops
19.588 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
2.2
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
CUDA
8.6
-
Power Connectors
None
1x 6-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
64
Shader Model
6.7
6.7
Suggested PSU
-
300W

Advantages

NVIDIA GeForce RTX 3050 Ti Mobile
GeForce RTX 3050 Ti Mobile
  • More Shading Units: 2560 (2560 vs 2048)
AMD Radeon PRO W7600
Radeon PRO W7600
  • Higher Boost Clock: 2440MHz (1035MHz vs 2440MHz)
  • Larger Memory Size: 8GB (4GB vs 8GB)
  • Higher Bandwidth: 288.0 GB/s (192.0 GB/s vs 288.0 GB/s)
  • Newer Launch Date: August 2023 (May 2021 vs August 2023)

FP32 (float)

GeForce RTX 3050 Ti Mobile
5.09 TFlops
Radeon PRO W7600
+285% 19.588 TFlops

Blender

GeForce RTX 3050 Ti Mobile
+18% 1484
Radeon PRO W7600
1255

SiliconCat Rating

91
Ranks 91 among Mobile GPU on our website
463
Ranks 463 among all GPU on our website
78
Ranks 78 among Desktop GPU on our website
133
Ranks 133 among all GPU on our website
GeForce RTX 3050 Ti Mobile
Radeon PRO W7600

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