Top 500

NVIDIA GeForce GTX 1630

NVIDIA GeForce GTX 1630
NVIDIA GeForce GTX 1630 is a Desktop video accelerator from NVIDIA. It began to be released in June 2022. The GPU has a boost frequency of 1785MHz. It also has a memory frequency of 1500MHz. Its characteristics, as well as benchmark results, are presented in more detail below.
Top Desktop GPU: 453

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
June 2022
Model Name
GeForce GTX 1630
Generation
GeForce 16
Base Clock
1740MHz
Boost Clock
1785MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
8
Transistors
4,700 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
L1 Cache
64 KB (per SM)
L2 Cache
1024KB
Bus Interface
PCIe 3.0 x8
Foundry
TSMC
Process Size
12 nm
Architecture
Turing
TDP
75W

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Display and Media

Outputs
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
28.56 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
57.12 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.656 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
57.12 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.791 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
7.5
DirectX
12 (12_1)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Shader Model
6.7
Suggested PSU
250W

Shadow of the Tomb Raider 2160p

6 Fps

Shadow of the Tomb Raider 1440p

18 Fps

Shadow of the Tomb Raider 1080p

29 Fps

FP32 (float)

1.791 TFlops

3DMark Time Spy

2102

Blender

289

Vulkan

23688

OpenCL

24934

Compared to Other GPU

0%
0%
16%
Better then 0% GPU over the past year
Better then 0% GPU over the past 3 years
Better then 16% GPU

SiliconCat Rating

453
Ranks 453 among Desktop GPU on our website
916
Ranks 916 among all GPU on our website
Shadow of the Tomb Raider 2160p
GeForce RTX 3070 Ti Mobile
NVIDIA, January 2022
43 Fps
Radeon RX 6700M
AMD, May 2021
34 Fps
Radeon RX 590
AMD, November 2018
24 Fps
Radeon RX 470
AMD, August 2016
12 Fps
GeForce GTX 1630
NVIDIA, June 2022
6 Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 3070 Ti Mobile
NVIDIA, January 2022
84 Fps
GeForce RTX 4050 Mobile
NVIDIA, January 2023
69 Fps
RTX A2000
NVIDIA, August 2021
49 Fps
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
30 Fps
GeForce GTX 1630
NVIDIA, June 2022
18 Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 2080
NVIDIA, September 2018
124 Fps
Arc A750
Intel, October 2022
100 Fps
Radeon R9 FURY
AMD, July 2015
73 Fps
GeForce GTX 970
NVIDIA, September 2014
41 Fps
GeForce GTX 1630
NVIDIA, June 2022
29 Fps
FP32 (float)
GeForce GTX 1050
NVIDIA, October 2016
1.861 TFlops
Quadro M2000
NVIDIA, April 2016
1.822 TFlops
GeForce GTX 1630
NVIDIA, June 2022
1.791 TFlops
Radeon RX Vega 10 Mobile
AMD, October 2017
1.698 TFlops
Iris Xe Graphics G7 96EU
Intel, September 2020
1.623 TFlops
3DMark Time Spy
Radeon R9 390X
AMD, June 2015
4244
Arc A310
Intel, October 2022
3087
GeForce GTX 1630
NVIDIA, June 2022
2102
GeForce GT 1030 DDR4
NVIDIA, March 2018
635
Blender
Quadro RTX 5000
NVIDIA, August 2018
1408.56
GeForce GTX 1660
NVIDIA, March 2019
794
P106 100
NVIDIA, June 2017
399
GeForce GTX 1630
NVIDIA, June 2022
289
GeForce GT 1030
NVIDIA, May 2017
44.68
Vulkan
Radeon Pro W5700
AMD, November 2019
62536
Radeon Pro 5500 XT
AMD, August 2020
39646
GeForce GTX 1630
NVIDIA, June 2022
23688
Radeon 660M (4-CU)
AMD, January 2023
11226
Radeon Vega 3
Intel, January 2018
5847
OpenCL
GeForce RTX 3050 OEM
NVIDIA, January 2022
60909
Radeon Pro 5300
AMD, August 2020
38843
GeForce GTX 1630
NVIDIA, June 2022
24934
GeForce GTX 965M
NVIDIA, January 2016
13849
Radeon 660M (4-CU)
AMD, January 2023
9903