Top 500

NVIDIA GeForce GTX 1050

NVIDIA GeForce GTX 1050
NVIDIA GeForce GTX 1050 is a Desktop video accelerator from NVIDIA. It began to be released in October 2016. The GPU has a boost frequency of 1455MHz. It also has a memory frequency of 1752MHz. Its characteristics, as well as benchmark results, are presented in more detail below.
Top Desktop GPU: 446

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2016
Model Name
GeForce GTX 1050
Generation
GeForce 10
Base Clock
1354MHz
Boost Clock
1455MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
5
Transistors
3,300 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
L1 Cache
48 KB (per SM)
L2 Cache
1024KB
Bus Interface
PCIe 3.0 x16
Foundry
Samsung
Process Size
14 nm
Architecture
Pascal
TDP
75W

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1752MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.1 GB/s

Display and Media

Outputs
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
46.56 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
58.20 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.10 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
58.20 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.861 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
6.1
DirectX
12 (12_1)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
6.4
Suggested PSU
250W

Shadow of the Tomb Raider 2160p

8 Fps

Shadow of the Tomb Raider 1440p

18 Fps

Shadow of the Tomb Raider 1080p

32 Fps

Battlefield 5 2160p

14 Fps

Battlefield 5 1440p

28 Fps

Battlefield 5 1080p

37 Fps

GTA 5 1440p

39 Fps

GTA 5 1080p

144 Fps

FP32 (float)

1.861 TFlops

3DMark Time Spy

1769

Blender

178.31

Vulkan

17379

OpenCL

17264

Hashcat

93161 H/s

Compared to Other GPU

0%
0%
17%
Better then 0% GPU over the past year
Better then 0% GPU over the past 3 years
Better then 17% GPU

SiliconCat Rating

446
Ranks 446 among Desktop GPU on our website
896
Ranks 896 among all GPU on our website
Shadow of the Tomb Raider 2160p
GeForce RTX 3070 Ti Mobile
NVIDIA, January 2022
43 Fps
Radeon RX 6700M
AMD, May 2021
34 Fps
Radeon RX 590
AMD, November 2018
24 Fps
Radeon RX 470
AMD, August 2016
12 Fps
GeForce GTX 1050
NVIDIA, October 2016
8 Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 3070 Ti Mobile
NVIDIA, January 2022
84 Fps
GeForce RTX 4050 Mobile
NVIDIA, January 2023
69 Fps
RTX A2000
NVIDIA, August 2021
49 Fps
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
30 Fps
GeForce GTX 1050
NVIDIA, October 2016
18 Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 2080
NVIDIA, September 2018
124 Fps
Arc A750
Intel, October 2022
100 Fps
Radeon R9 FURY
AMD, July 2015
73 Fps
GeForce GTX 970
NVIDIA, September 2014
41 Fps
GeForce GTX 1050
NVIDIA, October 2016
32 Fps
Battlefield 5 2160p
GeForce RTX 2070 SUPER
NVIDIA, July 2019
57 Fps
GeForce RTX 2060 12 GB
NVIDIA, December 2021
46 Fps
GeForce GTX 1650 SUPER
NVIDIA, November 2019
34 Fps
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
22 Fps
GeForce GTX 1050
NVIDIA, October 2016
14 Fps
Battlefield 5 1440p
Radeon RX 6600
AMD, October 2021
102 Fps
Radeon RX Vega 56
AMD, August 2017
89 Fps
GeForce RTX 3050 OEM
NVIDIA, January 2022
68 Fps
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
49 Fps
GeForce GTX 1050
NVIDIA, October 2016
28 Fps
Battlefield 5 1080p
GeForce RTX 3070 Mobile
NVIDIA, January 2021
131 Fps
GeForce GTX 1070 Ti
NVIDIA, November 2017
110 Fps
GeForce RTX 3050 8 GB
NVIDIA, January 2022
82 Fps
GeForce GTX 1650
NVIDIA, April 2019
64 Fps
GeForce GTX 1050
NVIDIA, October 2016
37 Fps
GTA 5 1440p
Radeon RX 6950 XT
AMD, May 2022
149 Fps
GeForce RTX 3060 Ti GDDR6X
NVIDIA, October 2022
102 Fps
Radeon RX 5700 XT
AMD, July 2019
82 Fps
GeForce GTX 1660 Ti
NVIDIA, February 2019
63 Fps
GeForce GTX 1050
NVIDIA, October 2016
39 Fps
GTA 5 1080p
GeForce RTX 4070 Ti
NVIDIA, January 2023
186 Fps
GeForce GTX 1050 Ti
NVIDIA, October 2016
172 Fps
Radeon RX 6600M
AMD, May 2021
151 Fps
GeForce GTX 1050
NVIDIA, October 2016
144 Fps
Graphics 32EU (Twin Lake)
Intel, January 2025
9.86 Fps
FP32 (float)
Radeon R9 260 OEM
AMD, December 2013
1.971 TFlops
Xe DG1
Intel, January 2021
1.906 TFlops
GeForce GTX 1050
NVIDIA, October 2016
1.861 TFlops
Quadro M2000
NVIDIA, April 2016
1.822 TFlops
GeForce GTX 1630
NVIDIA, June 2022
1.791 TFlops
3DMark Time Spy
Radeon R9 390
AMD, June 2015
3804
2824
Radeon HD 7950
AMD, January 2012
1879
GeForce GTX 1050
NVIDIA, October 2016
1769
321
Blender
Quadro RTX 5000
NVIDIA, August 2018
1408.56
GeForce GTX 1660
NVIDIA, March 2019
794
P106 100
NVIDIA, June 2017
399
GeForce GTX 680M
NVIDIA, June 2012
185
GeForce GTX 1050
NVIDIA, October 2016
178.31
Vulkan
GeForce GTX 1660 SUPER
NVIDIA, October 2019
59828
T1000
NVIDIA, May 2021
34688
Graphics 64EU (Meteor Lake)
Intel, December 2023
19111
GeForce GTX 1050
NVIDIA, October 2016
17379
3553
OpenCL
FirePro W9100
AMD, March 2014
43046
FirePro S7150
AMD, February 2016
29623
GeForce GTX 1050
NVIDIA, October 2016
17264
GeForce GTX 860M
NVIDIA, January 2014
10722
Quadro K4000
NVIDIA, March 2013
6816
Hashcat
GeForce GTX 780
NVIDIA, May 2013
100059 H/s
GeForce GTX 965M
NVIDIA, January 2016
93515 H/s
GeForce GTX 1050
NVIDIA, October 2016
93161 H/s
Radeon HD 6950
AMD, December 2010
85096 H/s
GeForce GTX 950
NVIDIA, August 2015
84170 H/s