Top 500

NVIDIA GeForce GTX 780

NVIDIA GeForce GTX 780

NVIDIA GeForce GTX 780 is a Desktop video accelerator from NVIDIA. It began to be released in May 2013. The GPU has a boost frequency of 902MHz. It also has a memory frequency of 1502MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 260

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2013
Model Name
GeForce GTX 780
Generation
GeForce 700
Base Clock
863MHz
Boost Clock
902MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
L1 Cache
16 KB (per SMX)
L2 Cache
1536KB
Bus Interface
PCIe 3.0 x16
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
TDP
250W

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
43.30 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
173.2 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
173.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.072 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.5
Power Connectors
1x 6-pin + 1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Shader Model
5.1
Suggested PSU
600W

FP32 (float)

4.072 TFlops

3DMark Time Spy

2904

Blender

329

OctaneBench

88

Vulkan

24459

OpenCL

21990

Compared to Other GPU

0%
7%
46%
Better then 0% GPU over the past year
Better then 7% GPU over the past 3 years
Better then 46% GPU

SiliconCat Rating

260
Ranks 260 among Desktop GPU on our website
548
Ranks 548 among all GPU on our website
FP32 (float)
A16 PCIe
NVIDIA, April 2021
4.252 TFlops
FirePro W9000
AMD, June 2012
4.156 TFlops
GeForce GTX 780
NVIDIA, May 2013
4.072 TFlops
Radeon E9390 PCIe
AMD, October 2019
3.98 TFlops
Arc A530M
Intel, August 2023
3.836 TFlops
3DMark Time Spy
GeForce GTX 1070 Mobile
NVIDIA, August 2016
5764
Radeon RX 6500M
AMD, January 2022
4147
GeForce GTX 780
NVIDIA, May 2013
2904
GeForce GTX 965M
NVIDIA, January 2016
1855
GeForce GTX 750
NVIDIA, February 2014
1056
Blender
Radeon RX 6950 XT
AMD, May 2022
2864
Radeon RX 7600M
AMD, January 2023
1338
GeForce GTX 1070 GDDR5X
NVIDIA, December 2018
561
GeForce GTX 780
NVIDIA, May 2013
329
Radeon Vega 8
AMD, January 2021
62
OctaneBench
RTX A4000
NVIDIA, April 2021
350
Tesla P40
NVIDIA, September 2016
167
GeForce GTX 780
NVIDIA, May 2013
88
T550 Mobile
NVIDIA, May 2022
47
GeForce GTX 950M
NVIDIA, March 2015
26
Vulkan
Radeon PRO W7900
AMD, April 2023
99529
Radeon RX 5700 XT
AMD, July 2019
71147
Radeon RX 580 2048SP
AMD, October 2018
40716
GeForce GTX 780
NVIDIA, May 2013
24459
GeForce 940M
NVIDIA, March 2015
5522
OpenCL
TITAN X Pascal
NVIDIA, August 2016
62379
Radeon Pro 5300
AMD, August 2020
38843
GeForce GTX 780
NVIDIA, May 2013
21990
Radeon RX 550
AMD, April 2017
11737
Radeon HD 5770
ATI, October 2009
1170