Top 500

AMD Radeon Pro W5700

AMD Radeon Pro W5700

AMD Radeon Pro W5700 is a Desktop video accelerator from AMD. It began to be released in November 2019. The GPU has a boost frequency of 1880MHz. It also has a memory frequency of 1750MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 163

Basic

Label Name
AMD
Platform
Desktop
Launch Date
November 2019
Model Name
Radeon Pro W5700
Generation
Radeon Pro
Base Clock
1400MHz
Boost Clock
1880MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
Transistors
10,300 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
L2 Cache
4MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0
TDP
205W

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
120.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
270.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.33 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
541.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.489 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 6-pin + 1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.5
Suggested PSU
550W

FP32 (float)

8.489 TFlops

Blender

821

Vulkan

62536

OpenCL

69319

Compared to Other GPU

7%
17%
66%
Better then 7% GPU over the past year
Better then 17% GPU over the past 3 years
Better then 66% GPU

SiliconCat Rating

163
Ranks 163 among Desktop GPU on our website
327
Ranks 327 among all GPU on our website
FP32 (float)
GeForce RTX 2070 SUPER
NVIDIA, July 2019
9.243 TFlops
Radeon 880M
AMD, July 2024
8.82 TFlops
Radeon Pro W5700
AMD, November 2019
8.489 TFlops
GeForce GTX 1070 Ti
NVIDIA, November 2017
8.183 TFlops
Radeon Pro Duo
AMD, April 2016
7.869 TFlops
Blender
A10G
NVIDIA, April 2021
3630
Tesla T4
NVIDIA, September 2018
1727
Radeon Pro W5700
AMD, November 2019
821
GeForce GTX TITAN X
NVIDIA, March 2015
363
GeForce GTX 660
NVIDIA, September 2012
126
Vulkan
GeForce RTX 4070
NVIDIA, April 2023
151403
GeForce RTX 4060
NVIDIA, May 2023
93644
Radeon Pro W5700
AMD, November 2019
62536
GeForce GTX 1650
NVIDIA, April 2019
37482
GeForce GTX 670
NVIDIA, May 2012
16062
OpenCL
Radeon RX 6800 XT
AMD, October 2020
150221
Radeon Pro W5700
AMD, November 2019
69319
Radeon Pro 5600M
AMD, June 2020
48324
GeForce GTX 980
NVIDIA, September 2014
29769